KyoKusanagi
K
Guest
i installed doom 3 and didn't think much of it - hopefully some good mods come out of it.
(Bit of a rant but it's my response to this query as to why I act all disappointed when anybody asks me about it)SaiyanPrideXIX said:But what were people expecting? They didn't break any promises...they gave exactly what they advertised. And I bought it with high expectations and was plenty satisfied.
But that's what everyone is *****ing about, that it wasn't unique! I can understand people not liking it but again this whole "it wasn't worth paying for" bit is just beyond me.They said the gameplay would be like Doom 1 and it wasn't.
Are you trying to tell me that John Carmack, who built a whole new engine for ****s and giggles not once, not twice, but three times in his company's history, singlehandedly revolutionized graphical interfaces as we know them...was "too lazy" to program an AI? And what the **** would you have them do? "Flank" you? Well, when one spawns in and attacks you in front while another comes at you from another side...that's flanking. What do you want, to see them do military planning? Flush you out with grenades? (soldiers do that, on occasion, only the stronger ones though). I mean, what do you want them to do? Write a ****ing battle strategy in front of you? Operation Shock and Awe?Sonic Boyster said:The PDAs were pretty sub-par for a "story," it was more like a... wait for it... collection of random PDA emails people sent to each other, all of which just happen to have bits and piece of information relevant to why hell broke lose but it didn't do very much to pull you into the game besides make you go "Oh. That's why such and such happened." In Doom 1 you didn't care, you were there to shoot stuff that came out on all sides of you. Doom 1 wasn't as dark (thankfully) and had more action in it. The voice acting in Doom 3 is all but wasted (few situations where you actually hear voices and when you do they're usually saying something like "John, I don't like these chainsaws" or "Steven, I changed your door code to 4525, let's have lunch." Also, on a brand new engine, with havok physics and the opportunity to code in some killer devious enemy AI, nothing happens. Wow I can shoot beekers, the oportunities are endless. Furthermore, every single enemy aside from the "soldiers" just run at you or move around mindlessly and fire at you at whatever their rate of fire is, and the soldiers aren't exactly gems either. You can use the excuse (like everybody else) "Oh they're just demons they don't need AI" but it's just that, an excuse to waste all of that time without touching any AI programming.
See now, this, I can TOTALLY understand. Like how you said you didn't find the story compelling...note, she acknowledged that there was one. Sure it was minimal but acting like it was inexistent--then complaining it's not enough like the Old doom, which had NONE at ALL--makes no sense to me.You can tell that Doom 3 had a lot of work put into it. However, I simply didn't like it. It wasn't anything like Doom or Doom 2, and I personally didn't find the game fun, or the story compelling.