The Krazy One
✔️ HL Verified
🎈 Advanced
- Joined
- Feb 2, 2002
- Messages
- 577
- Best answers
- 0
I have no idea if this has been mentioned, but here goes nothin'.
I noticed that the beam heads are done very realisticly (or however you put it.). But I was wondering if using that same method for the transformation aura and charging ki aura, and instead of making it like a model or a particle sprite, make it like what the beamheads look like. Plus make the colors from outside to in (for non ssj) white then fading to transparenancy, and for SSJ... well you get the idea.
I'm not sure how it would effect CPU load wise, but i'm sure it wouldn't be that hard to put in.
Nice feedback please.
Thanks.
I noticed that the beam heads are done very realisticly (or however you put it.). But I was wondering if using that same method for the transformation aura and charging ki aura, and instead of making it like a model or a particle sprite, make it like what the beamheads look like. Plus make the colors from outside to in (for non ssj) white then fading to transparenancy, and for SSJ... well you get the idea.
Nice feedback please.
Thanks.