An RTS game where if your unit was behind say... a crate, he will duck for cover. I know a game like this, Company of Heroes, is in production. But I want my soldier to have FEAR, COURAGE and DOUBT. If they get attacked in the open, they should find cover. I hate it in RTS's where if you get attacked, they just fire back. If I move my soldiers forward, they wont charge like angry sheep. They will move slowly, carefully. Dynamic movement options. Of course, you could "charge" if you're rushing to get reinforcements.
I want the RTS to have realistic physics. Not stupid ragdolls and "ROCKS FALL REALISTICALLY!" But physics like, taking cover behind a wooden crate is a bad idea, as the soldier can get shot. Taking cover behind an explosive barrel is a bad idea. If I sent my tank to a place, it BETTER run over units, mine and enemies. If I bomb a place with artillery, the enemies better be stunned, the place where I was attacking better be torn to pieces.
I want to take cover in buildings. Firing unexpected on an enemy from a three-story building better raise their "fear" level down a notch, as well as "courage" and "doubt".
On that topic, if my enemy fires artillery on a building I'm hiding in, it will collapse and my soldiers will die.
I want to feel some kind of attachment to the squads I'm commanding. Reinforcements / building units should not be fast. Unless you're dropping them from air, driving them in from vehicles or boats, building "new" units should not happen.
I want to feel like that there is a war going on, not a tactical skirmish. Warcraft 3 failed me in that aspect, but the defence maps keep on making me come back. I want squads, as they are easy to manage and make more sense.
I want my descisions to have a big impact on gameplay. Will I take out that supporting squad, so I can rush my troops? Or will I stack up on more units, which could equal more casualties?
I will post more later =3