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guys i was thing for esf i would b awsome if u can get in cars and ram ppl just for the hell of it if not they can jump and grab the car and throw it and smash it or throw it and throw a beam at it. also make maps that can b destroyed like a building crashes down when u throw some one in it or u leava hole or thing like that ;)
 
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Picking up objects isn't a bad idea, but it shouldn't be limited to cars.

Demolishing buildings in the way that you describe is impossible with the Half-Life 1 engine.
 
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You could make cars with func_train entities, but you wouldn't be able to drive them in any direction, or throw them. Your second suggestion would involve geomod, which isn't in Half-Life. A seven-year-old engine can only support so many breakable objects.

I don't mean to rain on your parade, but there are quite a few restrictions as to what you can safely do in Half-Life 1.
 
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I don't like the car idea. They had cars in DBZ but you would rarely see them and someone could like ki blast it and it would blow up. Also you would need a big map. The ones that i have are too small for that unless you made a big map. then it would be ok i guess or if you could ride nimbus and stuff to save energy if the map was huge like really really really big if thats possible then i would get a bigger map. That is if you can get bigger maps...
 
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Kasey said:
That is if you can get bigger maps...
Most of the official ESF maps use as much of the allowed space they can. A HL1 map can only be ±4096 units in all directions, though the ESF scaledown allows the maps to appear larger.
 
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DragonDude said:
Most of the official ESF maps use as much of the allowed space they can.
esf_arrival is in fact as big as they get it ussess 99% of the space possible for a map.

Just my thoughts but whats so fun in throwing cars round O.O

And destroyable maps are to much for HL to handle. They are possible but youd probably play 1-5 FPS. Besides the destructable part wouldnt look to good aswell.
 
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Shiyojin Rommyu said:
Picking up objects isn't a bad idea, but it shouldn't be limited to cars.

Demolishing buildings in the way that you describe is impossible with the Half-Life 1 engine.
If you look around uoi will actually find maps where you blow stuff in them , As i recall there 2 or more maps where you could blow the roof of the top , and in ape_city you can destroy the gas station and the windows on the buildings. Of course the half-life engine does have it's limits , but what he is talking about in some sense isn't a complete "no that's just not possible" factor. Just as long as it's put on the maps like in this form that other custom maps have got it is some how could be phased in.
 
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I wouldn't mind picking up a bolder or something and smashing it agaisnt soemone (i htink telekiensis will kind of have this), but what is the point in driving a car? Just for the sake of it? How would you ram a person tha can always fly,easily blow you up, and move faster than the car itself? Doesn't really make sense.
 
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Chakra-X said:
I wouldn't mind picking up a bolder or something and smashing it agaisnt soemone (i htink telekiensis will kind of have this), but what is the point in driving a car? Just for the sake of it? How would you ram a person tha can always fly,easily blow you up, and move faster than the car itself? Doesn't really make sense.
If you want to play with cars then stick to car based games. Theres no point in you comming here to suggest to add cars as said above for the same reasons I would state , it's also useless as you see that through the series you will see gohan as great saiyaman , Trunks stop yamcha from crashing into capsule corp & various other episodes and maybe a few movies.
 
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I thik is verry posibal to breake the map if you all playd the Specialist mod for half-life 1 there ar maps theath can be destroyd and reperd after a 1 min so it's verry possibal but small thing not as big as a mountai i thing theath a mountai can be easy destroy from a big beam or from troing someone at it verry power full and the map will be beck to normal in a few minand this will make the batles more fun and evreone will like a map theath can be destroyd if i thing about it maybe i will play a Specialist map an esf :) and some pictures fro you if i can do it :)
 
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john_volkov said:
I thik is verry posibal to breake the map if you all playd the Specialist mod for half-life 1 there ar maps theath can be destroyd and reperd after a 1 min so it's verry possibal but small thing not as big as a mountai i thing theath a mountai can be easy destroy from a big beam or from troing someone at it verry power full and the map will be beck to normal in a few minand this will make the batles more fun and evreone will like a map theath can be destroyd if i thing about it maybe i will play a Specialist map an esf :) and some pictures fro you if i can do it :)
Well from what i know the Specialists have map regeneration coded into the game ESF dosent.

Anyhow havein lots of breakable objects is a pain for FPS not to mention you can blow up the bottom while the top is still floating round.
 
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Well, it was hard to read when you use the 'b, u and stuff =P'

I was thinking about this a long time ago but I didn't create a thread about it thinking that it would need a HL2 feature.

I was thinking that Frieza could have this feature for Telekenisis.
Frieza can pick up the func_model's adn throw them around people and stuff.
But when I was thinking about creating a thread, I was thinking you'd need the HL2 feature for Gravity Gun.
 
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Grega said:
Well from what i know the Specialists have map regeneration coded into the game ESF dosent.
john_volkov said:
I did not know theath about ESF but I thing is still posibil this i playd ESF even an a Counter-Strike map assault http://img320.imageshack.us/my.php?image=csassault00018zb.jpg so i thing is posibil now i can t get the specialist
It doesn't quite work like that. If Grega is correct in saying that the map regeneration is coded into TS, (I don't know for sure, but that's the most probable) then simply playing a TS map isn't going to work. You'd need to get the code from the TS source and add it to the ESF source.
 
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DragonDude said:
It doesn't quite work like that. If Grega is correct in saying that the map regeneration is coded into TS, (I don't know for sure, but that's the most probable) then simply playing a TS map isn't going to work. You'd need to get the code from the TS source and add it to the ESF source.
Well im not 100% eather but i can say its a 90% probability tahts its coded in.

Since i know a bit about mapping and all the destructable variables have no respown command in ESF. You can only set the HP they have and parameters like damage on brake and so on, but no respown time.

So i see 4 possible scenarios if you play a TS map with ESF:

1.) All works fine and the destructables regenerate
2.) The destructables get blown up and dont return
3.) The regenerative destructables dont even show up in the pam using ESF
4.) The map throws out an error and dosent load

And if you ask me numbers 1 and 3 are not possible.
 
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It can be coded in, if TS could do it, so could ESF

But why? Having something that causes your fps to drop to 2 more than once is a real pain in the neck if you ask me.

I wouldn't mind some interactive stuff that you could use for fighting (which will respawn)
 

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