Maybe a required downtime? Say you've been doing strenuous activity for a certain amount of time, well after a while you are going to get tired. So you head your self to the local Inn for some food, drink, and rest and relaxation. The way Iâm thinking is that it would cut down on people camping things all day and it would help build a stronger community because more people would be interacting with each other forming relationships. You donât have to go to an inn but food, water, and rest would decrease the downtime.
Buried treasure/Treasure maps would be interesting.
Creatures that donât agros/attack. There are creatures that if you attack them they try to run instead of puff out there chest and charge you. There can be creatures that avoid people at all costs. Like a couple of deer in the woods, are they going to let you get close to them and stand there and fight if you shoot at them? Hell no, they are going to run. Maybe different races/classes would be able to interact with these animals better than others and not scare them off.
I have never liked the idea of OMG thereâs a cave/dungeon here, it must be filled with monsters and PHAT LOOT! Just because there may be a cave/dungeon doesnât mean that there has to be anything in it, especially ones around more populated areas. Some dungeons could have randomly spawned animals that have made it there home or NPCâs that may have just entered it to get out of the rain.
I donât know I like random events based on circumstances. Such as you receive a quest to break into someoneâs house and steal an object while the occupant of the house is sleeping. If you are skilled enough you might be able to do it without incident, but then again you might make a few mistakes waking the owner or alerting passerbyâs. Or maybe you screwed up but nothing happens, its just adds a feeling of the unknown.