that guy was annoying, but i didnt like the guy with the card game.... i just didnt get what to do *jap version game*Kaination said:Eight words.
Kingdom hearts 2.
might be a spoiler so... :warning:Spoiler:warning:
That one boss with the guns really ticked me off, especially when he went and shot those like298420840284902843 crystal things at you.
That guy made me want to kill.
KILL
I REMEMBER THAT I PLAYED FOR LIKE 2 HOURS THEN I GOT TO HER AND SHE KILLED ME AND I COULDNT SAVE IT!Soul Punisher said:My most annoying boss battles-- all probably come from Ninja Gaiden Black for me. The most annoying one in the game however was the boss battle with Awakened Alma-- the badass purple chick who could float around and stuff. I would seriously love to ***** slap the person who thought of creating and including such an annoyance. All she does is grab and create illuminated green circles on the ground, which pulls you up into the air and allows her to get her way with you-- she does unbelievable damage. I mean seriously, wasn't it bad enough that the Xbox controller is to big for my small hands ? But then they go and throw such a troublesome character in the game anyway. That game was almost made entirely to test the limits of the difficulty craving, experienced male gamer obviously-- or maybe i just sucked at it.
Im guessing you never finished the game either right ? -- lucky for me, im abit of a save whore myself.ZeroNightmare said:I REMEMBER THAT I PLAYED FOR LIKE 2 HOURS THEN I GOT TO HER AND SHE KILLED ME AND I COULDNT SAVE IT!
yea. i didnt even touch her
x3 Likewise. It's one of the reasons why I never really got into games like Resident Evil - simply because they don't allow you to save as often as you want.Soul Punisher said:Im guessing you never finished the game either right ? -- lucky for me, im abit of a save whore myself.
Jakut said:I actually didnt find Painkiller to be very hard
And the most annoying battles were definetely on the NES, cuz there was no saving system >_<
...and now i'm going to buy that game and suffer the same aggrevation. Wow. I love scale battles.Mogwai said:http://img.photobucket.com/albums/v85/Kashra/Shot0003.jpg
ahh hell nahh i remeber that ****, it was so hard, kept taking all the medals, then i couldnt hit it until the curse was broken, took me 45 min to and hour to be that **** *****Vash_Locke said:well as far as KH2 or KH for that matter in KH the most Aggravating battle was Sephiroth hands down but in KH2 id have to say the most aggravating battle was !!!!!!!Warning Spoiler!!!!! on Port Royal 2nd Round With that thing that sucks up all the medels it took me a half hour to figure out what to do and when i did figure out what to do it took me another half hour to beat him talk about hard!!!
i know what u mean man it was a big annoyance for suremf29 said:ahh hell nahh i remeber that ****, it was so hard, kept taking all the medals, then i couldnt hit it until the curse was broken, took me 45 min to and hour to be that **** *****
SaiyanPrideXIX said:A lot of RTS games are pretty BS. They don't ever seem to waste time on simulating a human approach to your tactics by the CPU players. A perfect example is CNC Generals. Rather than, following an attack, changing their tactics or building something more appropriate to counter the force they just fought, they will continue with the same approaches as before. If you use air they won't build more anti-air, they'll just continue to build...whatever.
Now that doesn't bug me. What bugs me is that the computer is able to control multiple units at a time. A human being can only click on one worker and one task at a time no matter how fast we are. Unlike in WC3, you can't queue up building tasks for workers in Generals, so we are forced to micro that. I don't mind this at all but when you think about the fact that the computer can tell 3 workers to build 3 separate things at the exact same time it is kinda unfair in the early game.
That's logical.SaiyanPrideXIX said:A lot of RTS games are pretty BS. They don't ever seem to waste time on simulating a human approach to your tactics by the CPU players. A perfect example is CNC Generals. Rather than, following an attack, changing their tactics or building something more appropriate to counter the force they just fought, they will continue with the same approaches as before. If you use air they won't build more anti-air, they'll just continue to build...whatever.
Now that doesn't bug me. What bugs me is that the computer is able to control multiple units at a time. A human being can only click on one worker and one task at a time no matter how fast we are. Unlike in WC3, you can't queue up building tasks for workers in Generals, so we are forced to micro that. I don't mind this at all but when you think about the fact that the computer can tell 3 workers to build 3 separate things at the exact same time it is kinda unfair in the early game.