Member
★ Black Lounger ★
🌟 Senior Member
- Joined
- Nov 28, 2002
- Messages
- 437
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but when thay fall out of the level..it just stays there.... i mayby found a fix for it
and maybe you could respawn an new dragonball...
somewhere on the map.. if thats needed
i HOPE i helped you a bit..and if you allready knew this.. im sorry i just tried it
- PS i know i should pmmed him this...but maybe some other coders have some idea's 2 so post it here
Put this in ur ..Dragonballcreator.. maybe you could make a think 2.. so i will think every 2 seconds... if it falls out of the map it with say "Item item_dragonball fall out of the level 0,0,0"if (DROP_TO_FLOOR(ENT(pDragonBall->pev)) == 0)
{
ALERT(at_error, "Item %s fell out of level at %f,%f,%f", STRING( pDragonBall->pev->classname ), pDragonBall->pev->origin.x, pDragonBall->pev->origin.y, pDragonBall->pev->origin.z);
UTIL_Remove( pDragonBall );
return NULL;
}
and maybe you could respawn an new dragonball...
somewhere on the map.. if thats needed
i HOPE i helped you a bit..and if you allready knew this.. im sorry i just tried it
- PS i know i should pmmed him this...but maybe some other coders have some idea's 2 so post it here