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- Nov 26, 2001
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Mm. My first time back to the forums in a long time. In any case, here's "The mighty list of suggestions". (Probably the third I've ever created..)
Attack Related
Frieza
Laser Therapy - Energy attack which fires like grenade. The beam archs toward the ground, and when contacts, works like a concussion grenade in TFC, causing your opponent to be temporarily rendered unresponsive if caught in the blast radius.
Kamikazi Charge - This attack may only be used when Freiza's HP is at critical (the point where you start losing PL). Current KI is channeled into an attack which propells Freiza toward the nearest enemy. The attack gradually loses strength the furthur away from the target.
Binding Field (Final form?) - Generates a slow moving spherical projectile, which Freiza may detonate at any time unless it is in powerstruggle. If an opponent touches the Binding Field, they are locked into place, and power struggle against the field. If trapped player loses the power struggle, the field detonates. If trapped player wins, the binding field is made useless (detonated safely).
Vegeta
KI Chain - A fast moving projectile which knocks the target back, temporarily stunning them, and pinning them against the wall. You may not recover in air from this manuver.
Kamikazi (SSJ Vegeta) - This attack may only be used when Vegeta's HP is at critical. Current KI is channeled into generating a massive explosion at the current location. The size of the explosion is dependent on current KI amount, and Vegeta is killed in the process of using it.
Buu
Energy Buster - A large, slow moving, non-beam attack with a large explosive radius.
Anger - Buu generates steam which acts as a KI barrier, as well as damaging opponents caught within. It costs no KI, but slowly does damage to Buu.
Cell
Cell Jr (Final Form) - At a proportionate cost of KI, fire a slow moving homing projectile (Cell Jr), which detonates on impact. Concentrated damage in a small explosive radius.
Non-Combat Suggestions
"KI Flashlight"- Because KI attacks generate ambient lighting, it could be possible to generate a "KI Flashlight", in which the character holds a ball of KI which illuminates the area. When released, the player launches the KI flashlight like a slightly more powerful KI blast. The advantage of this would be the design of blacked out map areas; like Yakkon's home planet. Or even a play mode, where players are stuck in an area and must use the stealthier alternative illumination to find their way to someplace.
"Secret Models/Characters" - Understood that such an idea would not be implemented until much later on, it could be possible to give players the chance for secret models or characters. Such as skin variations; rather than combat as Goku in a GI, you could, say, fight as Goku in the Capsule Corporation Outfit. Such a change would be purely cosmetic and would be added as an aside; but the possibilities could include Adult Gohan with a slightly different set of moves, or even aside characters, such as Gotenks, Goten, young trunks; so on, so forth.
Attack Related
Frieza
Laser Therapy - Energy attack which fires like grenade. The beam archs toward the ground, and when contacts, works like a concussion grenade in TFC, causing your opponent to be temporarily rendered unresponsive if caught in the blast radius.
Kamikazi Charge - This attack may only be used when Freiza's HP is at critical (the point where you start losing PL). Current KI is channeled into an attack which propells Freiza toward the nearest enemy. The attack gradually loses strength the furthur away from the target.
Binding Field (Final form?) - Generates a slow moving spherical projectile, which Freiza may detonate at any time unless it is in powerstruggle. If an opponent touches the Binding Field, they are locked into place, and power struggle against the field. If trapped player loses the power struggle, the field detonates. If trapped player wins, the binding field is made useless (detonated safely).
Vegeta
KI Chain - A fast moving projectile which knocks the target back, temporarily stunning them, and pinning them against the wall. You may not recover in air from this manuver.
Kamikazi (SSJ Vegeta) - This attack may only be used when Vegeta's HP is at critical. Current KI is channeled into generating a massive explosion at the current location. The size of the explosion is dependent on current KI amount, and Vegeta is killed in the process of using it.
Buu
Energy Buster - A large, slow moving, non-beam attack with a large explosive radius.
Anger - Buu generates steam which acts as a KI barrier, as well as damaging opponents caught within. It costs no KI, but slowly does damage to Buu.
Cell
Cell Jr (Final Form) - At a proportionate cost of KI, fire a slow moving homing projectile (Cell Jr), which detonates on impact. Concentrated damage in a small explosive radius.
Non-Combat Suggestions
"KI Flashlight"- Because KI attacks generate ambient lighting, it could be possible to generate a "KI Flashlight", in which the character holds a ball of KI which illuminates the area. When released, the player launches the KI flashlight like a slightly more powerful KI blast. The advantage of this would be the design of blacked out map areas; like Yakkon's home planet. Or even a play mode, where players are stuck in an area and must use the stealthier alternative illumination to find their way to someplace.
"Secret Models/Characters" - Understood that such an idea would not be implemented until much later on, it could be possible to give players the chance for secret models or characters. Such as skin variations; rather than combat as Goku in a GI, you could, say, fight as Goku in the Capsule Corporation Outfit. Such a change would be purely cosmetic and would be added as an aside; but the possibilities could include Adult Gohan with a slightly different set of moves, or even aside characters, such as Gotenks, Goten, young trunks; so on, so forth.