Andreyesf said:
I couldnt agree more
but remember this thing goes if your oppent is weak and you are 80-90% more powerfull then him
The problem with that is that differences in power level that large are going to be few and far between unless you're playing for several hours on a single server and someone new joins, which puts them at a huge and unfair disadvantage.
General_Overlord said:
I don't like this idea.
Main reasons: Weaker player gets disadvantaged more, it defeats the purpose of using beams to kill someone. Just imagine, you get a n00b in the game that does not know how to melee or can't melee at all, they'll end up relyying on a beam to deal some damage to there opponent (which in most cases newbies will end up doing). They'd have there ass kicked around more too, & then people would complain about how that isn't realistic.
When someone tries to beam me, I avoid it most of the time just incase they explode the beam or ethier block it, but mostly I avoid it all together.
They wouldn't have their ass kicked anymore so than usual. They can still explode beams next to or in front of an opponent, thus dealing damage; and if a player isn't swooping into a beam, damage is dealt normally (e.g. if he's swooping and a beam detonates next to him, he still takes normally damage).
And smarter players will always teleport or swoop out of the way of a beam attack anyway.
I'm thinking that when a player swoops into a beam some kind of struggle would initiate that would prevent the player firing the beam from detonating it while the other guy is pushing towards him, though it might be a good idea to allow him to "let it go"
Perhaps to allow some fairness, maybe damage can be based upon your transformation level, something like
Normal form: -4 hp per second
Form 1: -3 hp per second
Form 2: -2 hp per second
Form 3: -1 hp per second
If it works like that though then I'm not sure if players with only one or two transformation should be granted a damage resistance multiplier, or if they should be balanced against players with more transformation states in another way. (Because if they have only two transformation, and they get the multiplier, then they'll be taking less damage much sooner than any other player)
Just an alternative to having the damage be linked to hp =/