Super Beam

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Try to avoit Volkov's beam if you do that I will be surprised =).But it will be more DBZ'ish if you know what I mean some members like it some members dont like it soo we will se.... One thing I'm sugesting WHEN SOMEBODY write a sugestion A TEAM MEMBER of esf 1.3 will decide and he put AGREED OR DESEGREED and It will close the theard ...TEAM members if you AGREED say if you not close this and I am thinking to do this in every sugestion !!! so think and chose :)
 
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Andreyesf said:
I couldnt agree more :D but remember this thing goes if your oppent is weak and you are 80-90% more powerfull then him
The problem with that is that differences in power level that large are going to be few and far between unless you're playing for several hours on a single server and someone new joins, which puts them at a huge and unfair disadvantage.

General_Overlord said:
I don't like this idea.

Main reasons: Weaker player gets disadvantaged more, it defeats the purpose of using beams to kill someone. Just imagine, you get a n00b in the game that does not know how to melee or can't melee at all, they'll end up relyying on a beam to deal some damage to there opponent (which in most cases newbies will end up doing). They'd have there ass kicked around more too, & then people would complain about how that isn't realistic.

When someone tries to beam me, I avoid it most of the time just incase they explode the beam or ethier block it, but mostly I avoid it all together.
They wouldn't have their ass kicked anymore so than usual. They can still explode beams next to or in front of an opponent, thus dealing damage; and if a player isn't swooping into a beam, damage is dealt normally (e.g. if he's swooping and a beam detonates next to him, he still takes normally damage).
And smarter players will always teleport or swoop out of the way of a beam attack anyway.

I'm thinking that when a player swoops into a beam some kind of struggle would initiate that would prevent the player firing the beam from detonating it while the other guy is pushing towards him, though it might be a good idea to allow him to "let it go"

Perhaps to allow some fairness, maybe damage can be based upon your transformation level, something like

Normal form: -4 hp per second
Form 1: -3 hp per second
Form 2: -2 hp per second
Form 3: -1 hp per second

If it works like that though then I'm not sure if players with only one or two transformation should be granted a damage resistance multiplier, or if they should be balanced against players with more transformation states in another way. (Because if they have only two transformation, and they get the multiplier, then they'll be taking less damage much sooner than any other player)
Just an alternative to having the damage be linked to hp =/
 
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no way buddy, gonna be too much spammage buddy, if everyone tries to fly through a beam, people are gonna start pressing right click after they throw a beam to make it explode, why would you want to go through a beam anyway? inst there a thing called doging? and blocking?, those work very well if im not mistaken
 
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The point of being able to go through a beam is to right simple melee that person, then advanced melee and then kick there ass by taking them by suprise!
Simple!

But, i don't like it, it just doesn't sound like a good idea at all!
 
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Gon said:
Goku - 1,000,000

Gohan - 1,000,000

Let's see... if I'm Gohan and I go SSJ..

that's a 2.0 boost..

1,000,000 - 2,000,000

Then using turbo adds a 1.25 boost

2,000,000 - 2,500,000

so I went from 1,000,000 to 2,500,000

I can fly through Goku's full charge kamehameha! (Since I gained about a 250% power level boost)
yep it's right so no 10x it's a bad ideea(over 100%)
 
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I like the idea. Think about it, if your that much stronger then the person you should definatly get a few more perks. It would be more true to the series in a team match too. Lets say its Cooler( i know they're never adding him, but its just an example) is fighting Goku, Gohan, and Piccolo. Cooler slams goku down, but piccolo has a SBC preppared from the side to nail him. He fires it. Now, which one is more true to you?

1) he dies from the cannon. Horray.

2) The cannon hits him, but hes still standing in the exact same position, unhurt by the blast. (or maybe a bit hurt, but i just mean not VISABLY)
 
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yea flying trough beams is cool, but it would also be nice if ANY player, doesnt matter the strenght or pl, can just swoop while getting hit by a gen beam/gen ball or ki ball so that they don't stop, becaus thats kinda anoying
 
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NLGeert said:
yea flying trough beams is cool, but it would also be nice if ANY player, doesnt matter the strenght or pl, can just swoop while getting hit by a gen beam/gen ball or ki ball so that they don't stop, becaus thats kinda anoying
Even though you'd get hit by a beam it is still possible to recover (assuming the beam is a generic beam & it doesn't kill you). Whenever I get hit by a beam & survive, & i'm swooping I usually use this as freefalling (likewise of what I usually do when I swoop).
 
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well the sugestion it's froma a special movie so will not be addit
 
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john_volkov said:
well the sugestion it's froma a special movie so will not be addit
If I remember correctly, Goku did a small spirit bomb against Lord Slug, & you can do a samll spirit bomb in esf, & that's from a movie. Not all ideas, just because they might come from a movie don't get shot down. However I still think the same of this idea with what I have stated in my earlier post (this doesn't change my thoughts on this idea in general, however that sometimes some things from movies do sometimes get added, & the small Spirit bomb is one such example).
 
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Kurilin use it agains Vegeta in Sayian saga so lord slug did the same thing
And if it's a good sugestion maybe
 
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Ok now cuz we know the answer this theard should be close !!!!
 

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