Member
- Joined
- Dec 12, 2003
- Messages
- 192
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1. what if the beams used 3d models, kuz sometimes the sprites look unrealistic, like when u r in the middle of the bean u c +... however 3d model would look better too.
2. when dying and if used a very large beam atack... similar to the esf addon... what was is called o ya evm... so i was saying, instead of exploding when hit and turning u to gibs, u disentrigrate and the beam can still go on
3. when damaged the model skin should have atlest 3 different skins
a. no damage
b. moderate damage
c. highly damaged
skins should make things more realistic.
4. when swooping close to the ground, i like the way it uses dust sprites but how about if it uses a model to make it blend in better
ie.
5. what if another version (dont have to replace) could be an rpg version of esf... like u can goto shops, when entering a new area it loads the map with monsters in it, they dont apear again but re-entering the are helps. also u can be able to level up in it to.
sorry u had to read that much and sorry if they might suck
2. when dying and if used a very large beam atack... similar to the esf addon... what was is called o ya evm... so i was saying, instead of exploding when hit and turning u to gibs, u disentrigrate and the beam can still go on
3. when damaged the model skin should have atlest 3 different skins
a. no damage
b. moderate damage
c. highly damaged
skins should make things more realistic.
4. when swooping close to the ground, i like the way it uses dust sprites but how about if it uses a model to make it blend in better
ie.
5. what if another version (dont have to replace) could be an rpg version of esf... like u can goto shops, when entering a new area it loads the map with monsters in it, they dont apear again but re-entering the are helps. also u can be able to level up in it to.
sorry u had to read that much and sorry if they might suck