Steam Greenlight

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So Steam has launched Greenlight, which lets you vote on what games you want to be on Steam. 99.9 percent of these games look absolutely terrible. One guy submitted a text adventure

http://steamcommunity.com/greenlight/
 
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I see a couple of good mods but thats about it. Dunno if it'll be a big deal bringing it through Steam.
 
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Yeeaaa.. That might get it up there to get shut down. =\
 

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That game actually does look really good.
 
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esf should be in steam greenlight ?
what do you thing guys ?
The rules of greenlight prevent that. In order to even be put up there you must make sure ALL your content is your own. And well DBZ isnt our content.
 
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esf should be in steam greenlight ?
what do you thing guys ?
I agree, but "Your game must not contain offensive material or violate copyright or intellectual property rights." from the greenlight rules
 
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Change change the models and beam names and call it SUPER AWESOME FIGHT FEST 9001
 

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You now need to pay 100 dollars if you want to submit a game on Greenlight. I think it's a great change, and I kind of wish they would retroactively apply this fee. Too many joke games and AAA games, and I feel like the whole environment suffers because games that are serious are next to Johnny's first game the text adventure.
 
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Way to ruin what Greenlight could have been. Was nice because it gave talented people a chance to show what they are made of.. you know, the people passionate about making games who work all week and have a day or 2 to work on their game. They don't have the $ to gamble hoping that it'll get picked up by the people. Way to kill it before it got off the ground Valve.

EDIT: As a matter of fact, 2 comments on the greenlight page itself address the issue perfectly

Sysgen: "So a poor developer of a great candidate has to pay $100 but a rich idot with too much time on his hands can put up anything he wants. What crap. Valve is the only one that can put items up on greenlight without it becoming a farce."

SpellSword: "Paying money to post a game on Greenlight, which may or may not
actually be sold on steam
, may discourage some Devs from using it. (And
100$ is kind of high...)

The name of it is Greenlight not Redlight. -_-


Instead, what I would recommend is that all games submitted to
greenlight go into a queue where a quick check is made. If the project
meets the requirements for being on Greenlight, then it is added to the
publicly viewed database.

People won't spam Greenlight with fakes/jokes/etc if the public can't
see it.


I don't think people would mind a minor delay before their game showed
up in Greenlight, but several will mind paying 100$ every time they
submit a game."

EDIT 2: Also, if they are going to insist on this stupid idea, they need to make it so that "no" votes do NOT cancel out the "yes" votes.. cause now not only will people (developers who have a solid product, but can't afford the $100 because maybe they want to eat for those 2/3 weeks) have to deal with a silly fee, but they ALSO have to contend with people who are trolling the "No" button.
 
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Hmm. I respectfully disagree with you.

Way to ruin what Greenlight could have been. Was nice because it gave talented people a chance to show what they are made of.. you know, the people passionate about making games who work all week and have a day or 2 to work on their game. They don't have the $ to gamble hoping that it'll get picked up by the people. Way to kill it before it got off the ground Valve.
I would argue that this is better for the talented, passionate people who submit their games to Steam. Now they're not going to be shown next to Johnny's first flash game. The only games that will go on Greenlight will serious games, games that have developers confident enough to spend 100 dollars for the chance at being on Steam.

This means that when you submit a game to greenlight, the chance of someone seeing the game and voting on it will be much higher, because it won't drown in a sea of 400 unfinished and terrible minecraft clones. 99.9% of games that were on greenlight had no chance of being sold on Steam, because the quality of the games weren't high enough. Those developers knew that their game had no chance, and now hopefully they won't waste anyone's time.

Thanks to this barrier of entry, perhaps now rating games won't be such a chore.

EDIT: As a matter of fact, 2 comments on the greenlight page itself address the issue perfectly

Sysgen: "So a poor developer of a great candidate has to pay $100 but a rich idot with too much time on his hands can put up anything he wants. What crap. Valve is the only one that can put items up on greenlight without it becoming a farce."

SpellSword: "Paying money to post a game on Greenlight, which may or may not
actually be sold on steam
, may discourage some Devs from using it. (And
100$ is kind of high...)
100 dollars is absolutely a lot of money, but it's reasonable if you think your game has a chance of getting onto Steam. Keep in mind that greenlight also serves as a form of advertising. You will be getting thousands of people to view your game, and again, thanks to the 100 dollar barrier to entry, now more people will view your game because they're not going to spend time viewing Johnny's first flash game.


The name of it is Greenlight not Redlight. -_-

Instead, what I would recommend is that all games submitted to
greenlight go into a queue where a quick check is made. If the project
meets the requirements for being on Greenlight, then it is added to the
publicly viewed database.

People won't spam Greenlight with fakes/jokes/etc if the public can't
see it.
The entire reason for Greenlight's existence is to offload the burden of deciding what games go on Steam from Valve to the community. I think Valve was being overwhelmed with the quantity and quality of games being submitted, so much so that good indie games were actually slipping through the cracks and not getting accepted to Steam (Space pirates and zombies comes to mind). Greenlight would be made irrelevant and the system would be no different than it was before if there was a screening process to decide what games are good enough to even make it onto Greenlight.

EDIT 2: Also, if they are going to insist on this stupid idea, they need to make it so that "no" votes do NOT cancel out the "yes" votes.. cause now not only will people (developers who have a solid product, but can't afford the $100 because maybe they want to eat for those 2/3 weeks) have to deal with a silly fee, but they ALSO have to contend with people who are trolling the "No" button.
I don't think that negative votes have any effect on whether a game fills up the bar to 100%. The language on Greenlight pages heavily suggests that they're not taken into consideration.
 
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All they have done with the fee is made it a gamble, regardless as to if your game is good or not, that's $100 with no guaranty that your game will see the light of day. This may work for some people, but not everyone has the $ to throw about.. like I said in my second edit.. $100 is what some people rely on to eat for a few weeks.. you're telling these people that if they have a good product, that they shouldn't eat, and instead gamble on if their game will ever make it out of greenlight. That's an absurd leap of faith for the indy dev who is making a solid product during the weekends on his own while having to eat/pay every other kind of bill.

Greenlight was designed with the idea that people would be able to post proof of concepts and get early backing behind their games as well as a place for finished products, not for people to only put up a finished products alone. On the note of "no" votes canceling out "yes" votes, they do. Battleground Europe proved this. I voted for it, it went to 1%.. a friend that I linked it to then trolled, and voted no. It dropped back to 0, it has since gone back up to 1 in the past few hours.
 
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