Exactly, expecially with the .25 scale down. We could have a Full sized oozaru , probably being about 1/2 times regular player hight. THink of it like this.Originally posted by [ESF]nighthawk
We don't have Oozaru in there because we don't see a need for it.
I am not a coder but i would asume changeing to model to ssj would be the same as changine the model to any thing els, your just looading the model from a file. Same exact action as if you were to change into an ape.Originally posted by {cheese}SNIPeR
changing models ingame is hard enough with the limits of the half-life engine. Model deformations and rebuilds arent handeled VERY WELL AT All on half-life. Thats why ESF will never have an Oozaru transformation. Thats also the reason USSJ was thrown out, the models would change too much.
thats right!Originally posted by MR GUMP!!
exactly what i said, a model change is a model change
Why would it lag, explain me that. In games all gfx models skins ect... is all client side, all that is transmited from comp to comp is a small code that tells this client side info what to do. Adding a miniscule amount more of transfered code will not lag at all, all it is telling it to do is change the model.Originally posted by L33T ha4or
for SSJ maybe SSJ2 all there needs to be is a skin change but for something like SSJ3 or one of cell's buu's frieza's or pretty much any other char there has to be a model change, which while not being that hard to implement lags online play