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OK, i'm sure you've all tried this at least once, somebodies (friend or foe) charging a spirit bomb or deathball and you're swinging somebody around and around looking for the nearest wall to throw them into. Suddenly you think 'Hey, i'll throw them into the SB/DB!' of course, once their thrown, they pass harmlessly through the SB/DB and out the other side, which isn't great news if the person charging the SB/DB was a friend.
So I was thinking maybe make the charging sprite (if thats what it is) for these attacks do damage and when touched it explodes, but the explosion doesn't damage the charger. Seeing as only an idiot would willingly fly into one, I don't think this would have any major repercussions on the gameplay (although feel free to prove me wrong) Basically i'm thinking that it does the same damage as it would if it were thrown. Normally this will kill and usually gib straight off which i'm fine with, though if they were to survive then they pass out of the other side. Once somebody touches it, the charge sprite dissapears and the attack must be recharged.
I've been in this situation a couple of times, and i'd really like to see it in. It would also work tactically if somebody on the opposite team is charging one while you're slugging it out with another, you prepunch them and throw them into the SB/DB rather than into the person charging it. Killing them outright AND nullifying the attack. A thinking fighter could take on two people in this way if the situation arose. You could also flank someone and basic melee them into one.
So I was thinking maybe make the charging sprite (if thats what it is) for these attacks do damage and when touched it explodes, but the explosion doesn't damage the charger. Seeing as only an idiot would willingly fly into one, I don't think this would have any major repercussions on the gameplay (although feel free to prove me wrong) Basically i'm thinking that it does the same damage as it would if it were thrown. Normally this will kill and usually gib straight off which i'm fine with, though if they were to survive then they pass out of the other side. Once somebody touches it, the charge sprite dissapears and the attack must be recharged.
I've been in this situation a couple of times, and i'd really like to see it in. It would also work tactically if somebody on the opposite team is charging one while you're slugging it out with another, you prepunch them and throw them into the SB/DB rather than into the person charging it. Killing them outright AND nullifying the attack. A thinking fighter could take on two people in this way if the situation arose. You could also flank someone and basic melee them into one.