Spirit Bomb Control

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I agree with Grega. BTW Maybe then make full homing for the mini spirit bomb? (When you charge a spirit bomb with right mouse click)
 
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Well slight homing means 100% homing on the target locked when shooting.

Just that the ball turn rate is not so high. So they cant turn fast enough to folow the target. and hit the wall in the back instead ^^
 
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Spirit Bomb should not be homing for that is like us trying to Control the Sun. Once he launches it, he has no power to stop it or send it in another direction. Krillin and Gohan controlled it by bouncing it off of Gohan himself.

Now Yamcha's Spirit Ball is Controllable. Though not related.
 
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Well slight homing means 100% homing on the target locked when shooting.

Just that the ball turn rate is not so high. So they cant turn fast enough to folow the target. and hit the wall in the back instead ^^
Oh now i get it. Great then ^_^
 
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Spirit Bomb should not be homing for that is like us trying to Control the Sun. Once he launches it, he has no power to stop it or send it in another direction. Krillin and Gohan controlled it by bouncing it off of Gohan himself.

Now Yamcha's Spirit Ball is Controllable. Though not related.
I wouldnt worry. Its still fire and forget, just that it turns with the speed of a frieza disc ^^
 
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Ah ok. As long as Im not seeing a Spirit Bomb Out run me, I am ok.
 
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will spirit bomb go faster? because is a flying turtle bomb.
 
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A flying turtle bomb with homing and masive damage to be precise.

Well see how fast it goes once we start to balance things.
 
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Its an attack that isnt bound to YOUR PL but rather the servers PL. It costs exactly 0 KI to charge and deals a ****load of damage.

Add the slight homing ability from 1.3 and you have a monster.

Even so with the new PS system ball attacks are really hard to struggle against. Especially balls with the power of a spiritbomb will allmost certanly winn a PS unless the guy struggling it is a lot stronger.
That certainly adds an intimidation factor. 1.2.3 made ball attacks easy to overcome and send back with beams. It makes sense to give balls an automatic extra push since they don't have a constant force behind them like beams do.
 
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Well its not really the added push. Its the pump system.

If teh beam is weaker than teh ball. Then youll need multiple pumps to put in enough power to overpower the ball. Unlike in 1.2 where you simply held a button.

That takes time and if you take to long or shoot to weak pumps you get burnt XD
 

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