yes im using photoshop (im assuming thats what you asked?). and DoW is actually pretty good for detail, you can zoom riiiiiight in. so having detail on things like this (it will be the chaos lord) is ok i think.
lovely, just tone the colours to more of the big lads. more bronze than gold, darken the cloak to about snakebite leather tone, and finally, wouldnt hurt to have sharper edges on the plate, my model actually has red edge highlights on the plate instead of the standard steel range, might work wonders on your model too, looks lubblah so far though ;0
yeah im thinking of the black w/ red trim, as its a very very very secksy looking scheme for the lord of the end times!
triforce, i will show without illumination when ive finnished the specular mapping. otherwise, right now it just looks kinda pewp. and 100% self iluminated is the best way to see the true tone of the textures on the model before it goes in-game (DoW uses something like 75% self illumination).
sure, just remember that im limited by my texturing ability >_>
also, remember that the model is based on a warhammer character, and those are usually painted with very contrasting colours. and on top of that, cos most of the time you wont be zoomed in on the character, contrast is good, cos itll still look detailed from a distance.
i remember using that mail texture on some old models for a half life mod XD
i know the lord of end times did have it to that length in a minature, but since your having to keep it reletivly low poly, its not gonna look that great, it wouldnt hurt to pull that mail up to about knee hight, to save this bit of ugly cardboard mail bobbing about and covering up the legs XD
also, buff dem leggies up! he was a real fatty for someone swinging the slayer of kings about so much D:
what do you suggest for that btw? the description of morcar's armour, is that its pitch black and trimmed with the blood of man. so maybe i shouldnt skin any detail on, and leave it completely black, with a red trim. then just give it a nice specular value so that the in game lighting can take care of the details?
oh and the mail itself i found on turbosquid, but i textured on all the rust myself D:
Lookin good gir, Looks like a warhammer char to me.
I have a couple of crits though, if your looking for them.
-Change the mail texture it sets the whole model off because it wasn't created by you and the style is very different. It the first thing that caught my eye because it really stuck out.
-Details, details, details. I know this is for warhammer, but you practicing your texturing. It would look tons better if you added more detail to the armor, its very base looking right now. The gold parts look very nice and shiny but the black metal dosent really have any details. Try adding battle damage and some more outlining.