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- Oct 30, 2006
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First i need give the CONGRATULATIONS to the esf team
SPECIAL to DARKTOOTH ... the people dont look the animations.. but the animations in 1.3 have much realism and complexity
A day they need decompress a model and look the numbers of animations and bones
Here are the SUGGESTIONS ( if this its possible )
1 - A strong attack /teleport combo
When you hit a strong melee attack you can teleport near of the oponent and make the next strong atack in some direction.whit 0.5 seconds of delay in that animation... the enemy needs knows the directions of that strong attack animation and hold the same arrow (that your hold before ) and the teleport buton in thats 0.5 seconds to appears near of you and have the possibility to charge a strong attack and change the situation .. if he doesnt obtain it .. you can continue whit the combo 5 times
2 - Goku in SSJ have KI + 1.000.000
SSJ2 Have KI + 2.000.000 (with a little ki consumption)
SSJ3 Have KI + 5.000.000 (Whit a BiG ki consumption)
Trunks SSJ KI + 500.000
SSJ2 KI + 8.000.000 ( whit a LITTLE ki consumption and more ki of SSJ3? :S)
I like more the sistem of tranformations in the 1.2 ( KI x 2 )
In EVM its true ... Goku sjj3 has more power than others ...
But the reason of the people to use other characters, are the powers,abilities and specials
For example... Trunks in EVM has little ki ... but hi have sthe burning attack, fast, strong and little time to charge..
The specials too do the diference in the characters...
Buu have the gennoside...
Piccolo is not strong but hi can heal.. thats do a strong piccolo
In 1.3 whit the boost you can have much more ki than the transformations
I think the diference in the ki and transformations needs be respected like a dragonball Z
3 - The size in the powers and explotions when you comes to powerfull give more sentation of power to the game and change the game than when you are weak
andd... whit the actual explotions... its very easy to avoid the powers
I saw more sounds in the folders than in to the game
But aniway i think the game can have more voices in all... the voices give more live in the fight .... maybe when you charge the boost, when you charge the throw, when you throw
4 - the melee combat animations..
i think the animations when you are charging the combo ( in the normal melee system, 1.2 ) and the enemy waits , can be changed for a sequence of fight animations ..
5 - Gives the possibility to personalize more the game... whit one sprites and sounds for one transformation..
I dont say.... esf team, make more sounds and sprites....
i say... give the possibility...
For example ... if i want make custom sprites and sounds for goku ssj 3 , in thats form , i can
or if i want repleace goku ssj3 for ssj4 ... i can change the sprites to put the 10x kameha and the charge voices
hehe... and one problem in the game... Frieza its more tall than piccolo
Obvious, are only suggestions .. i know it s hard
Thanks for read this stuff
SPECIAL to DARKTOOTH ... the people dont look the animations.. but the animations in 1.3 have much realism and complexity
A day they need decompress a model and look the numbers of animations and bones
Here are the SUGGESTIONS ( if this its possible )
1 - A strong attack /teleport combo
When you hit a strong melee attack you can teleport near of the oponent and make the next strong atack in some direction.whit 0.5 seconds of delay in that animation... the enemy needs knows the directions of that strong attack animation and hold the same arrow (that your hold before ) and the teleport buton in thats 0.5 seconds to appears near of you and have the possibility to charge a strong attack and change the situation .. if he doesnt obtain it .. you can continue whit the combo 5 times
2 - Goku in SSJ have KI + 1.000.000
SSJ2 Have KI + 2.000.000 (with a little ki consumption)
SSJ3 Have KI + 5.000.000 (Whit a BiG ki consumption)
Trunks SSJ KI + 500.000
SSJ2 KI + 8.000.000 ( whit a LITTLE ki consumption and more ki of SSJ3? :S)
I like more the sistem of tranformations in the 1.2 ( KI x 2 )
In EVM its true ... Goku sjj3 has more power than others ...
But the reason of the people to use other characters, are the powers,abilities and specials
For example... Trunks in EVM has little ki ... but hi have sthe burning attack, fast, strong and little time to charge..
The specials too do the diference in the characters...
Buu have the gennoside...
Piccolo is not strong but hi can heal.. thats do a strong piccolo
In 1.3 whit the boost you can have much more ki than the transformations
I think the diference in the ki and transformations needs be respected like a dragonball Z
3 - The size in the powers and explotions when you comes to powerfull give more sentation of power to the game and change the game than when you are weak
andd... whit the actual explotions... its very easy to avoid the powers
I saw more sounds in the folders than in to the game
But aniway i think the game can have more voices in all... the voices give more live in the fight .... maybe when you charge the boost, when you charge the throw, when you throw
4 - the melee combat animations..
i think the animations when you are charging the combo ( in the normal melee system, 1.2 ) and the enemy waits , can be changed for a sequence of fight animations ..
5 - Gives the possibility to personalize more the game... whit one sprites and sounds for one transformation..
I dont say.... esf team, make more sounds and sprites....
i say... give the possibility...
For example ... if i want make custom sprites and sounds for goku ssj 3 , in thats form , i can
or if i want repleace goku ssj3 for ssj4 ... i can change the sprites to put the 10x kameha and the charge voices
hehe... and one problem in the game... Frieza its more tall than piccolo
Obvious, are only suggestions .. i know it s hard
Thanks for read this stuff