Some questions!!! (What? Am still a noob)

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Hello.

Got some questions which I have a right to answer because im a NOOB :talk:

So could anyone tell me what EVM is?

And everytime I come across a server with the name Corrona Bytes I have to wait a loong time by downloaded wavs and maps. I've tried to look at their site, but they dont have a toturial. And they dont speak/write well (english) so could someone tell me??

Thanks alot!!!
 
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Read this
it contains everything you need to know about EVM.

about the server, there is nothing you can do about it but wait out the downloads
 
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but dont bother getting it. esf 1.2 wont allow the scripts for it thanks to Pcjoe THANK YOU PCJOE. so in 1.2 you cant go beyond the first trans this is to prevent hackers and scripters.
 
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well... there is something you can do about it!

you can download some model packs in esfstuff\esf-world.com
and therefore avoiding the need to download all those models!
about the rest of the files... mapz , wavz, blablabla
dl a cp or a sp for evm from the same sources above!
but install the model pack afterwards so the models that will stay after it
will be the good models and not the temporary crap evm gives up by now
 
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chris109 said:
but dont bother getting it. esf 1.2 wont allow the scripts for it thanks to Pcjoe THANK YOU PCJOE. so in 1.2 you cant go beyond the first trans this is to prevent hackers and scripters.
actually that wasn't the reason....

Pcjoe said:
I would like to point out we didnt lock the models to stop any type of scripts or kill addon mods. DT posted a few months ago that we 'ran out of animations'. This is true, when you give every character every animation, like giving goku death ball, final flash, special beam cannon, you can easily double the amount of animations he actually needs. Due to HL's original design, you have to give every model the same exact animations in the same exact order.
I implemented a new model loading technique that basically allows you to only give characters the animations they need. It also allows each model to play animations at their own speeds, instead of being 100% independent on the evil "player.mdl."
The downside is that I need to precache all of the models when the game starts up, so I need to manually do like
PRECACHE_MODEL("player/goku/goku.mdl");
blah blah for all the models. Before the engine would precache them on the fly for you and not require you to precache manually at start, so you could change models whenever you wanted. NOW If you try to change to a model that wasnt precached, it crashes the server.
The only way I can see about fixing this is if i manually do a search in the models/player directory, precache all of the models in there, then keep a list of those precached models so players cant switch to a model that doesnt exist... sounds like a project for the beta 1.2 patch, or beta 1.3 ^_^
 

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