Force Pit Member
- Joined
- Nov 2, 2007
- Messages
- 994
- Best answers
- 0
Turbo charge swoop chain hits
I thought maybe we can have another use for the turbo charge swoop, why not make that you can chain 3 basic melee hits, means: You charge and swoop towards enemy, you hit, the enemy is knockbacked upwards , then you have to chain the swoop or it wont work, you chain the swoop upwards and make a second hit, the opponent is knockbacked straight, you chain the swoop again to straight and hit the last hit. Notice that goku did this on
Nappa with Kaioken before vegeta killed Nappa. Currently in the game, theres the ability to charge swoop to someone, hit him, then dash to him and make a a second hit, I think the chain hit swoop I mentioned above is different than with the dash because with this idea you have more power in your hit so it could be a feature to inflict more damage and you have the faster speed to do a third hit and have the feel of the speed.
New feature: Melee struggles
I think this idea is a pretty major so im just saying it - When 2 people charge swoop toward each other they start like in the series when they melee in super speed, to win you need to press correctly a pattern of buttons, but only left mouse button or right mouse buttons. So theres this pattern of LMB or RMB. The pattern changes every time a new melee event like this is starting. Lets say the pattern is LMB, LMB, RMB, the player to click this pattern the fastest wins, the leader of the fight should be shown by the character model, if he is faster, if he successfully hits more times than the opponent, The PS and BS bar in the right corner can also be used for this. The stamina bar is starting to drain after a few seconds. You win this event by or the opponent's stamina bar gets empty, or there will be a line in the Bar in the right corner (like in the PS in 1.3) which indicates overpower, the first player to reach it overpowers the opponent and wins a 5 major damage hits on the opponent. every 10 seconds the struggle gets tighter and faster.
This is the bar:
___
| |
l--| Overpower line
l |
l--l Middle bar Sorry for the lack of accuracy
l |
l--| Overpower line
l__l
Turbo charge PL upgrade]
- Maybe you can make that the turbo charge PL stays as long as turbo is still on, but the KI consumption is x1.5 than normal turbo aura, when the ki gets empty the PL is lowered again. If you want to cancel the PL and KI consumption from the charge turbo aura you just turn turbo off and then the PL is lowered, its like a cancel.
I think you should accept it because:
1) In the series they couple of times said "I'm gonna show you my true power" or "Your hiding your true power" (I remember it with Goku and Ginyu) and after they said that they started doing the exact thing we do when we turbo charge, so it could be used as full power (And its cancel able, turn off turbo)
2) Making our beams stronger when we need them to be (Be even with stronger players, also in the series the characters turbo charged when they had enough strength and they needed a most powerful beam in that situation)
3) For the first idea I mentioned - "Turbo charge swoop chain hits"
And yes I know theres a command to make the turbo charge lasts as long as you will but I think you should do it as default because there could be some admins that will want that and just won't know the command.
Autosizer opinion
- I think that there is an auto sizer in 1.3 for to make even bigger beams than usual smaller, I think this should be canceled cause if someone downloaded a bigger beam sprite and he want it bigger why shouldn't he be able to. If im wrong and there is no such thing im sorry for the bother
BTW 1.2 has this auto sizer?
Of course all of this things are no more than eye candy because theres far e bigger stuff than this.
RMB = right mouse button
LMB = Left mouse button
I thought maybe we can have another use for the turbo charge swoop, why not make that you can chain 3 basic melee hits, means: You charge and swoop towards enemy, you hit, the enemy is knockbacked upwards , then you have to chain the swoop or it wont work, you chain the swoop upwards and make a second hit, the opponent is knockbacked straight, you chain the swoop again to straight and hit the last hit. Notice that goku did this on
Nappa with Kaioken before vegeta killed Nappa. Currently in the game, theres the ability to charge swoop to someone, hit him, then dash to him and make a a second hit, I think the chain hit swoop I mentioned above is different than with the dash because with this idea you have more power in your hit so it could be a feature to inflict more damage and you have the faster speed to do a third hit and have the feel of the speed.
New feature: Melee struggles
I think this idea is a pretty major so im just saying it - When 2 people charge swoop toward each other they start like in the series when they melee in super speed, to win you need to press correctly a pattern of buttons, but only left mouse button or right mouse buttons. So theres this pattern of LMB or RMB. The pattern changes every time a new melee event like this is starting. Lets say the pattern is LMB, LMB, RMB, the player to click this pattern the fastest wins, the leader of the fight should be shown by the character model, if he is faster, if he successfully hits more times than the opponent, The PS and BS bar in the right corner can also be used for this. The stamina bar is starting to drain after a few seconds. You win this event by or the opponent's stamina bar gets empty, or there will be a line in the Bar in the right corner (like in the PS in 1.3) which indicates overpower, the first player to reach it overpowers the opponent and wins a 5 major damage hits on the opponent. every 10 seconds the struggle gets tighter and faster.
This is the bar:
___
| |
l--| Overpower line
l |
l--l Middle bar Sorry for the lack of accuracy
l |
l--| Overpower line
l__l
Turbo charge PL upgrade]
- Maybe you can make that the turbo charge PL stays as long as turbo is still on, but the KI consumption is x1.5 than normal turbo aura, when the ki gets empty the PL is lowered again. If you want to cancel the PL and KI consumption from the charge turbo aura you just turn turbo off and then the PL is lowered, its like a cancel.
I think you should accept it because:
1) In the series they couple of times said "I'm gonna show you my true power" or "Your hiding your true power" (I remember it with Goku and Ginyu) and after they said that they started doing the exact thing we do when we turbo charge, so it could be used as full power (And its cancel able, turn off turbo)
2) Making our beams stronger when we need them to be (Be even with stronger players, also in the series the characters turbo charged when they had enough strength and they needed a most powerful beam in that situation)
3) For the first idea I mentioned - "Turbo charge swoop chain hits"
And yes I know theres a command to make the turbo charge lasts as long as you will but I think you should do it as default because there could be some admins that will want that and just won't know the command.
Autosizer opinion
- I think that there is an auto sizer in 1.3 for to make even bigger beams than usual smaller, I think this should be canceled cause if someone downloaded a bigger beam sprite and he want it bigger why shouldn't he be able to. If im wrong and there is no such thing im sorry for the bother
BTW 1.2 has this auto sizer?
Of course all of this things are no more than eye candy because theres far e bigger stuff than this.
RMB = right mouse button
LMB = Left mouse button