Slow Beams

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Ok, i've noticed that when you are falling and you try to shoot a beam towards the ground under you, it lags behind your falling player and end up above you. this makes beam jumping harder than it should be, also the beam may actually hit you when you hit the ground. I beleive that the beam should be part of you so when you fall it moves faster than your speed, instead of lagging behind you forcing the beam trail to make a V.
 
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I know i'll get in trouble for this but i must reincarnate my thread.

*in altered beast voice* "Riiiiiise from your graaaave."
 
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ehhhh....that definitely a bug if you want to beam-jump a lot

definitely worth looking into,maybe make beams detach when you fall and go past your beam??

nah,too hard to code,but thats the only solution I can think of right now
 
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No not to tough to code at all... A better solution perhaps is to add the players speed on to the beam's speed. Wouldn't be hard to do at all. Though that's kind of interesting... If you're holding jump and the beam hits down on your head... Wouldn't the beam be pushing you and you be pushing the beam? So would you stand still or would you go through the beam? Interesting...
 
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this never happend to me ... but maybe it is because beamjump is half server and half client ...
if the team it going to fix it, it would be much to code
 
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I know this problem..
Often when you let yourself drop to the ground your speed is faster than that of the head of your beam..
So you arrive on the ground earlier than your beam, so you beam jump into a whole different direction than your intended in the first place.. :S

Think they should fix that too..
 
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Sentient said:
I know this problem..
Often when you let yourself drop to the ground your speed is faster than that of the head of your beam..
So you arrive on the ground earlier than your beam, so you beam jump into a whole different direction than your intended in the first place.. :S

Think they should fix that too..

Exactly, thank you for clearing it up, plus the beam trail looks like an ugly V at that point :(.
 

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