sky box bugs: EASILY FIXABLE!

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i've noticed theres a lot of coding/bug threads concerning sky boxes. the replies to these are usually "its not really fixable", but they are if you know a few things about mapping.
if you place a box with the 'clip' texture on the inside layer of the sky box, followed by a thicker box tied to trigger push(pushing away from the sky) inside of that, you've solved all your problems(not being able to see your map, or beams blowing up on you because you are flying too high).

|1 | 2 |trigger push->|

1=sky box
2=clip texture box

btw, if you're considering to flame my post, see the map I posted on this thread.
 
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ESF mappers are already adding pushing back zones .. that's better solution
 
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are current esf maps gonna be updated, do u know?
coz when i suggested this a while back, i got flamed by a mod
and got told that 'this doesnt really solve the problem' :\
 
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esf_namek and esf_battlearena already have such zones ... just test it

also: this wouldn't fix the problem ... it would just apper less times
 
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the clip brushes make the problem uhm.. whats the word.. disappear. :)
that's the point im trying to make, its not just the push barriers on their own that fix it :/
i got an example for you, just try this map and you'll see(its only 120kb).
 

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