several skins

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well i just wanna know how to compile 1 model with 2 or more skins...
(lika an aura)
 
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You shouldn't of even joined evossj4. You have no experience at all, lol.

And explain where I can understand it.. What exactly do you mean "well i just wanna know how to compile 1 model with 2 or more skins...
(lika an aura)"
 
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dReAm KiLlEr said:
You shouldn't of even joined evossj4. You have no experience at all, lol.

And explain where I can understand it.. What exactly do you mean "well i just wanna know how to compile 1 model with 2 or more skins...
(lika an aura)"
?
this sentences says it all.....
and even if i got no experience of compiling wtf i'm a mapper
not a moddeler i just edit some models
so could ya plz stop making me down and help me?
thx
 
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All you need to do is index the skins, make sure they are in your material editor window, export the reference smd and compile. It's probably the most basic part of modelling.
 
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Kama said:
All you need to do is index the skins, make sure they are in your material editor window, export the reference smd and compile. It's probably the most basic part of modelling.
tuts all?
cool
thx

edit: -why are ya lying to me man? not funny..... :no:
 
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hes not lying to you, thats really all you gotta do.

by the way, your sig is over the size limit. please make it smaller. the limit is 600x200
 
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Mad_AxMan said:
hes not lying to you, thats really all you gotta do.

by the way, your sig is over the size limit. please make it smaller. the limit is 600x200
i know it was experimantal sry i will remove it

but it isn't working
---i am in ms
i open my aura.smd
i go to materials
i insert all skins ( blueaura is normal, redaura, yellowaura, pirpleaura, greenaura)
but i assign only the blueaura k?
then i export the smd
and compile the qc
then i open the aura.mdl
and there is only ONE skin (the blueaura which i assigned)

:cry:
 
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decompile esfs aura and you will see how the various skins are added in qc file. Important is however that you use the "Kratistos HL Decompiler" ms3ds normal decompiler only gives you one skin file in the qc.
 
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samurai^Kurai said:
decompile esfs aura and you will see how the various skins are added in qc file. Important is however that you use the "Kratistos HL Decompiler" ms3ds normal decompiler only gives you one skin file in the qc.
^.^ k thx
i used the normal
 
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dReAm KiLlEr said:
You shouldn't of even joined evossj4. You have no experience at all, lol.
Oh my god! That is plainly rude.
That question was fair too, personally I don't even know if I would be 100% sure on how to do it if I had to.
Do you call me unexperienced too ?

There are many small things like these people would like to be sure on, that's why these forums exist. I think your quite the retard by insulting people for it.
 

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