Originally posted by Sonic Boyster
I'm not really sure where you were going with this. I believe you admitted that sensu beans were an unfair advantage, and you get tired of running into people who have them. Would it not make more sense to limit the number of people who have knowledge as to where the beans are then?
Where I was going with this is that trying to 'contain' the knowledge of where the Sensu Beans are has been shown to be useless, and unbalancing in itself because those that know where the Sensu Beans are is already a markedly large number if there's almost always at least one player on any given server now that knows, well before I even considered, let alone made this thread.
What I was getting tired of was there always being one person on the server with 0-5 deaths versus 50 or 60 kills that was subsisting entirely on Sensu Beans, occasionally getting tagged by a Disc or a pair of large-power blasts at the same time. Then I realized the easiest way to make it so the one person doesn't have this advantage is to spread out the 'advantage' to one everyone has, effectively spreading out Sensu to every player instead of letting one player horde them constantly.
Originally posted by Sonic Boyster
9 out of 10 times when you hold down block a fully charged kamehameha wont kill you, even if it detonates fairly close to you. This is assuming a number of factors such as nearly equal power levels and whatnot, but it isn't all that hard to escape instant death from a beam. If a beam doesn't finish you off, just like a continous stream of merciless smashes, you can always use a sensu bean. If you know how to use them, and you have more than 1 of them, you can seriously frustrate other players and make yourself nearly invincible. Usually as long as you know who this player is you can catch him from behind or team up with somebody to finish him off, but if everybody knows where the beans are, you can never tell who is at what health when you are hitting them. Maybe they have beans, maybe they started at full health. Maybe it's frustrating to have to rely on spam, as some of us disdain it.
Yes, it's quite easy to block a Kamehameha, but at the same time what if the other player detonates it instead? Yes, if you have a Sensu Bean and have only 11 health you're back up to full, but they still effectively removed your advantage, or noticably reduced it by making you use one of the Sensu with a single shot of their own. And you still gained the power increase from the shot hitting them. There's no way currently to tell what 'health' someone is at, and I don't see Sensu Beans changing that at all.
And last I checked Detonated shots always did full damage in my experience, blocked or not even if looking right at or right away from the point of detonation.
Originally posted by Sonic Boyster
So you believe that their finding it does not say they they've earned it? If new players would take more time to explore the work put into each of the maps by their respective creators they would have seen the obvious sensu bean placements. Your guide simply provides those too lazy to search for or ask about the locations of the sensu beans with a new area on the map to camp with beams. I disagree with giving people such valuable information when they could have gone looking for it on their own. It may be unbalancing for one person to get all of the power ups when no one else knows where they are, but at least the opposing team can zero in on that person. I find it more worth-while to have only a single nearly invincible opponent than having to worry about who won over the fight for the sensu beans this time.
The problem with 'looking' for the Sensu Beans, is unless you know to use the third-person bug with the sky-box to remove the world from being drawn, or a similair console command and how to start your own server, you can't find this information out. Having (relatively) extensive technical knowledge of the game engine is
not tied to having an extensive skillset inside the game. Yes, they commonly go hand in hand, but not all good players would know to use the skybox-camera bug (which is what it is, a bug, since they're trying to fix it in the next version) to find the Sensu Beans. A manual search isn't viable either due to the clipping bug (yes, another bug) with the Sensu Beans.
And again, if they end up tending to camp near the Sensu, a pair of players can still take out everyone 'clustered' in that area just as easilly as one person. Use some skills to link a pair of your own beams into one mega-beam (since you can already PS with your own team) and launch it towards where the Sensu are. Bigger boom, Sensu Beam area cleared, likely a bag randomly dropped on the ground where my 'guide' no longer helps.
Originally posted by Sonic Boyster
Every response to the sensu question from moderators or players before this one was to go searching. The players who ask are already told which maps to search, and they could have taken the time and energy out of 5 minutes to go searching for it. The fact that they chose not to does not earn them this thread. It is common knowledge that the sensu beans are *hidden* on those maps. It should not be common knowledge as to where they are.
They're already told which maps and where. It's still a matter for many of them to randomly fly around until 'hey, I got a bag!' randomly pops up. Map knowledge should not override skill. This is a basic rule of mapping for multiplayer maps. Yes, maps can give advantagous positions, but no 'secret' trick of the map should give a marked and unfair advantage over everyone that doesn't know that trick, this according to commonly-accepted mapping and gaming practices since Doom came out.
And something not being 'common knowledge' is impossible. The maps are static, they never change from one round to another. The knowledge will do nothing but spread, making it common knowledge eventually no matter what you do. My disagreement is with hiding the Sensu Beans from anyone that doesn't (A) know where to look already, and (B) know
how to look for and find them already.
Originally posted by Sonic Boyster
You can disable them? I didn't know this. I haven't seen the option, but maybe I haven't been looking. Either way, sensu beans are designed to be "exploited." In fact, you can't use one without "exploiting" it, as it completely refills your energy and your health bar. I don't understand where you are coming from when you tell me that 8 people swooping after the beans is more justifiable than 1. Someone will still come out triumphant, and then they will have that advantage. The difference is you wont know who it is. Someone will typically have the upper hand and get them most of the time anyway. People who already have sensu beans have an easier time getting additional sensu beans as well, as they can detonate beams close to themself without worrying about death. Somebody will always come out on top, and having a server full of people competing over the sensu beans will get in the way of combat between individuals. It will break down to whoever can break away from melee and get the beans first. I just don't want that to happen any more often than it already does.
Yes, Sensu Beans can be disabled on the server, quite easilly in fact with a CVar according to the manual, or failing that with AdminMod or other sorts of plugins to remove them from the map entirely.
And there is no fundamental difference between one player swooping after the beans and eight, that I can see. There's already almost always one person on any given server with more than 4 players that knows where the Sensu are, and is using them. It (swooping out of combat for Sensu) already happens quite a lot of the time in my experience, it's passed the 'threshold' point where it can be contained and hidden.
Where I'm 'coming from' is that there's no way to 'contain' the knowledge as a larger portion of the players that I think you realize already knows about it. These screenshots were taken months ago when I first started playing the game, but I saw that most people didn't know where they were at first and rarely did they come into play on servers. Now web-pages are set up that host similair screenshots that small groups of players pass around in secret, I've found a couple short-lived URL's before that people chatted out on servers in global chat. The information here is being passed around 'under the table' already, and so are replacement models that are far more glaring than my simple pointer-arrows in fact, which I didn't link to so players still have to 'check' if the Sensu are there manually, they can't glance over and go 'Hey, Sensu!' instantly.
Originally posted by Sonic Boyster
P.S.: Sorry for breaking it up into quotes like this. I usually don't like them, but at the moment I'm too tired to read it all and try to respond to each point.
S'okay, I hope you don't mind my using Quotes as well. If you want I'll avoid using them entirely any further for your convenience.
As a small note, I'm about to head home from work (Pasadena->Garden Grove), so for the time being I will remove the images until we can finish this discussion in about one-two hours.