Almighty_gir said:
1. i wasnt saying that was how all fps storys are, tis just how most "save the world" stories are.
2. hl2 is by no means abstract. its a very plain, and very boring story, but then again i read a lot of books over 500 pages, so my idea of a good story might be different to yours.
3. the gameplay WASNT innovative. name 1 thing you could do that you couldnt in any other game...oh yeh, the grav gun.... correct me if im wrong, but in a lot of other games which involve feats of strength and/or magic, you could do much the same thing, just without the word "gun".
4. the game took me 7 hours to beat. which is fast by most peoples standards, and even faster by mine.
5. any game that takes 6 years to develope should have more defining features than "zomg we have fractual water", which, in fact, is a capability in doom 3, just no ones implimented it. cos theres no point, your on a friggin rock!
6. the whole point of realistic games is to be eh....realistic? yeh i think i got that right... rainbow six is a realistic game meaning you do things as if they were real...that includes dying from 1 well aimed shot, and fighting enemies that arent actually stupid. you call hl2's ai super advanced. but i never found the combine able to pin me down and/or aim for my head. OR choose and target specific key team members.
1.) You said "you can't make an original fps anymore" and then listed some plot scenario that I can only assume meant the plot for every fps. Why would you be talking about anything else in this thread? Not even HL2 or Doom 3 fell into that synopsis of yours anyway.
2.) The majority of gamers disagree with your view of the plot, simple as that. Agree to disagree? But hey, congratulations on reading long books, the medal will arrive in a few weeks.
3.) Having a near fully-interactive environment with realistic object physics, in which utilizing that environment (a la the grav gun) is important, is innovative. In most other games of the genre it's all about shooting, shooting, getting the bigger gun, shooting some more, maybe some platform jumping, whatever. HL2 was at least a little bit different from the average mold.
4.) Not the longest game, I agree. Then again it's difficult to make a very long fps without getting immensely repetitive (like in Halo), especially one where you're stuck in one guy's head the entire time. And was I even talking about this?
5.) 4 years on the engine, 2 years on the game. I expected more too, but either way I'm pretty sure the engine developed more than the water.
6.) "you call hl2's ai superadvanced." Nope. Not once. In fact, I don't really think HL2 had any kind of AI above "average." You seem to be great at reading books, why not read my post.
HL2 is supposed to have realistic and convincing physics, not realistic and convincing play (like Rainbow 6); it was never advertised as being strictly adherent to the laws of reality. You have an anti-matter gun. You wear a power suit. You fight ZOMBIES.
There's an alien invasion. What the hell do you expect? If everything was completely realistic, you'd just sneak around the level half the time trying not to get shot. This is HL, not Rainbow Six. Rainbow Six games are supposed to be as-accurate-as-possible simulations of modern combat, which in itself is fun, but useless when delivering a story of any kind of epic proportion, because when everything is as realistic as possible, amazing actions become
impossible. HL is meant to be epic, and thus, (LIKE MOST VIDEO GAMES) common rules like how many bullets you can take are bent.