prefab or model?

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well does anybody know where i can download mountain prefab/model or a tut. for making a mountain???
mountains are the only thing i never got realistic! ;P
 
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Trust me, do not use a prefab. Learn to make it yourself, and you'll be infinately better and more proud of yourself in the end. I wouldn't use a model either, because then there would either be no clipping (player could walk completely through it) or a bounding box (solid box around the entire model). Models in maps are good for map-model objects (trees, rocks, shrubs, etc), but not major features of the terrain.

Look around and read up on information on triangle brushing. People might have special individual techniques, but they all basically stem from this idea.

http://www.gamedesign.net/node/278
http://halflife.qeradiant.com/design/roe2.htm (this one's for QERadiant, but the principle's the same)

Those should get you on your way. Snarkpit had some good ones as well, but I can't seem to access them.
 
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those tut's are about making a ground1
i need sth about mountains! :S
 
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make ground and rotate it ^^ to make a moutain wall :p

or make the brushes hoing fast upwards be4 you edit them with vertex manupulation
 
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yopyop said:
those tut's are about making a ground1
i need sth about mountains! :S
Is a mountain essentially any more than a large increase in the height of the ground? Anything can be defined by triangles. Experiment around, you can't expect someone to hold your hand the entire time.
 
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yeah ok!
don't get up like this calm down!
;P(was just a qestion! =/)
 
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You can use that tuts in Half-Life2 Also? am I correct? Or do i have to find a diff tut for it?
 
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Snarkpit decided to change their url.
http://www.snarkpit.net
But I'd like just try to make em yourself. The more you practice, the better you get.
 
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All you have to is create some triangles and raize the vertices, to create a mountain.
 

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