I dunno. This whole thing seems lopsided to me. As a Vegeta who plays primarily melee and is only an average player (read: doesn't feel the need to try and abuse every opening for killing an opponent easily like everyone else on the Half Life community, and would rather have an enjoyable fight), I can tell you that it's already enough of a pain to fight anybody.
The only reasoning I can see behind this that MIGHT make me think about it...
Okay, so if I'm at base PL I'm screwed, but suppose I get up some juice. We'll say I'm Vegeta, boosting I'm at 1.7 million. If this increased all the stuff you guys say, I might have a much better chance of standing up against a transformed character. So I guess increasing things like a slight speed increase or a damage resistence increase or whatever else was suggested in here wouldn't be so bad, but I don't think the attacks should really change. Maybe just the "stats" of the character. They would have to be minor and incremental, of course, so that they don't go past the transformed stats.
Of course you all realize asking for this means they would have to slow down the characters and gameplay more, to stay within Half-Life's speed limitations by SSJ2 time. And I know how much people *****ed about that. Just something to keep in mind.
I'm more against the idea than for it, but I see how it could have benefits. It just seems to me more or less that this thread isn't about balance at all--it's about people being pissed that they can still lose to guys with smaller PL.
Well...in CS, you can lose to the knife even if you're carrying the AWP. And that's all I'll say regarding that.
[EDIT: Reptile...his spacebar might be broke, give the dude a break...jeeze]