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Coder - Harsens sidekick
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Also in reply to MP's post, we ARE going for the arcade type of feel.
 
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I don't think it'll get in the way, the text is transparent, and quite small, it's not like you won't be able to see enemies while that text is up. Plus, you're in a fight, so you're probably just going to focus on the guy you're smacking, right?
 
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Looks a bit weird without a crater (little crack thingy which you get on the floor when you hit someone on it with melee) on the side of the cliff, where the rocks get blown from. Will those be shown too?
 
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The rocks wont even be there in 1.2 . If you read back through the thread PCJoe said they were just using a cvar to create the rocks for the picture. If they were going to use them, though, I'd imagine they would use that sprite.
 
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Don't forget everything is still wip so don't nag about little things like a crater
 
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Daimao said:
Don't forget everything is still wip so don't nag about little things like a crater
I wasn't nagging -.- I was asking, suggesting o.o

Anywho, wondered how long the numbers stay there before they fade out?
 
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Well, the pre-punches are pretty quick, less than a second each, and by the time you hit 9 times, the message saying "1 hit" already completley faded out.. so I'm guessing pretty quick.
 
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yeah its not a slow punch there rapid punches
 

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