Picture of the Infinty!

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Yay! You actually block the beams now instead of floating slowly beside them!

But *gasp* what's this? The ugly dimmed colours of steam have reared there ugly head in that picture! I swear earlier pictures had it back to a nice colourful hud. I hope you haven't decided that icky pale grey is cooler than nice bright colours! *shakes fist*
 
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It's has something to do with a gl smoothing cvar, nothing to do with us changing the hud.
 
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Ahhhhh, well thats good.

Completely Off-topic: Montreal just scored! Wooo! (hockey)
 
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Finally they fixed the hull collision issues with the beam head and the character model. :D

But I wish they took a picture a bit later where we could see crushing damage in action :(

BTW, I'm guessing that crushing damage will look like the same sprite when a player is hit with melee then collides with the wall? Sort of like a broken glass effect if it's too confusing to read.
 
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Finally! looks a bit weird to block something thats several meters from you lol.
ahh 1.2 is gonna hit teh roof,
 
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Finaly the BS looks better now...

although ive seen what it looks like already its good to see it clear in this image...

good work Dev Team :yes:
 
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um yeah are you going to show the picture of Crushing damage? Id like to see that.
 
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when the bar is in the red zone, youre loosing, not winning. so like in the picture, the bar is in the red zone, meaning a struggle has to happen. if it could be deflected, the bar wouldnt even show up, the player would just swat it away.
 
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New Esf-world pic, pretty sweet.
 
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Sexy stuff... Baaaah 1.2 is going to really, really, REALLY kick ass. All of this eye-candy is SUCH a tease... lol... No worries, we'll get it soon. Ooooh cant wait!!!
 
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SailorAlea said:
Um, the anime I showed in my pictures is fully animated. The one in ESF 1.2 beta, sucks. Sorry.
I'm still a little confused about how you can judge an animated aura that you've never seen animated before. Weird how that works.

But I can always count on Ms. Sunshine to brighten my day. :S
 
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i didnt under stand somth look
how do i know if i use adv melee or basic melee or throwing?
i mean its got number like all the attacks and simbole?
and how does it works?
with adv melee u target some1 and swoop to him like a basic melee and then its adv melee when u arrive to him?
and the basic melee stays with the ki?
that who that have more ki will hit?
answers plz
 
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woker said:
with adv melee u target some1 and swoop to him like a basic melee and then its adv melee when u arrive to him?
Theirs no target lock in 1.2 you have to do it the old fashiond way :laff:
 
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read the manual ...
 
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Or keep up, like the rest of us.

What can i say, every screenshot makes me more and more curious towards 1.2, i'll do a donce when it's out./
 

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