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I've been thinking. In ESF, a blast like a Spirit Bomb or Big Bang Attack are totally unguided and are outside the user's power once fired. In Dragonball Z, we all know that though there were several unguided attacks, that certain moves were required to use additional force to be pulled off.
For instance, the Spirit Bomb at the end of DBZ would have completely failed if Goku hadn't put more momentum and force into the attack.
I think that for special blasts that you should (optionally) be able to help the attack out without say, having to fire a Kamehameha at it. But to be fair, once you help it, you're with it till it blows like a beam struggle. It would add realism to the game, since Goku watching the Spirit Bomb while he flies around is sorta weird. All you'd have to use would be the gen-beam fire animation so it shouldn't be too hard to add. After all, you can't have too many useful features.
For instance, the Spirit Bomb at the end of DBZ would have completely failed if Goku hadn't put more momentum and force into the attack.
I think that for special blasts that you should (optionally) be able to help the attack out without say, having to fire a Kamehameha at it. But to be fair, once you help it, you're with it till it blows like a beam struggle. It would add realism to the game, since Goku watching the Spirit Bomb while he flies around is sorta weird. All you'd have to use would be the gen-beam fire animation so it shouldn't be too hard to add. After all, you can't have too many useful features.