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I'm working to make a model of Earth circa 250 million years into the future, which has shifted it's continents into an arrangement reffered to as "Pangea Ultima", and I've found a texture and made an assortment of maps, even maps for clouds and a shader for an atmosphere effect. It's composed of a number of spheres layered on top of each other.
I'm nearly done with it, except I'm getting an odd and unwanted effect that the opacity of the cloud map and the atmosphere shader object seem to cause. When either of these objects are visible, this ugly tiling appears in the geometry of the underlying layers, as if the smoothing had become faceted. This disappears once the offending objects are hidden, as shown here:
Earth Ultima, with the objects visible and their unwanted effect.
http://i390.photobucket.com/albums/oo350/JJMDude/withtiling.jpg
Earth Ultima, with both objects hidden, preventing the above issue.
http://i390.photobucket.com/albums/oo350/JJMDude/without.jpg
I'm at a loss, I can't understand why this is happening. I've never seen it before, and I'd really appreciate it if someone were to help me out here.
Anyone please?
I'm nearly done with it, except I'm getting an odd and unwanted effect that the opacity of the cloud map and the atmosphere shader object seem to cause. When either of these objects are visible, this ugly tiling appears in the geometry of the underlying layers, as if the smoothing had become faceted. This disappears once the offending objects are hidden, as shown here:
Earth Ultima, with the objects visible and their unwanted effect.
http://i390.photobucket.com/albums/oo350/JJMDude/withtiling.jpg
Earth Ultima, with both objects hidden, preventing the above issue.
http://i390.photobucket.com/albums/oo350/JJMDude/without.jpg
I'm at a loss, I can't understand why this is happening. I've never seen it before, and I'd really appreciate it if someone were to help me out here.
Anyone please?