Object Interface

New Member
Joined
Feb 23, 2006
Messages
1
Best answers
0
The general idea is to have all kinds of items availabe on the map that each player can use to fight with. Somewhat like power stone( a very interactive and great game that came out on the DreamCast )

1. Trunks Sword: After a player has defeated trunks, his sword and its case falls to the ground. If a player gets to the sword and presses "the use button", the player will grab the weapon and will now carry the sword on his or her back. After obtaining the sword, it becomes a usable weapon such as the ki blast. While the sword is selected in the weapons menu your character hold the sword in their hands. Flying around with this "heavy" sword takes More ki , but it does do more damage compared to basic melee.

2. Stones/boulders: Around the map players may find decent sized stones that they can pick up and throw at other players. The stones do more damage compared to basic melee. When flying around with the stones you use more ki then normal. These stones dont vanish but are used as weapons by who ever would like to use them.

3. Trees: Currently in esf the trees vanish after beaming them a specific number of times. Why not break the tree into 3 models? The base; the part of the tree that stems from the ground. The mid section; the part of the tree that can be used as a weapon after the tree is blown up. The top; The part of the tree with leaves that fades away after the tree is blown up. After the tree is hit by a beam, the tree breaks apart. The base is still in the ground, the mid section becomes an available weapon, and the top becomes very nice eye candy.

4. Water: Maybe on some of the new maps there could be more water? If a person is throw into the water the water then splashes into the air and becomes a large mist/shower of water.

5. ****: As for the **** on the new esf_city for 1.3 maybe other players could use them other then frieza but at a higher ki level cost.

6. Space maps: If their were space maps... could it be possible to have rocks orbit in the space and design esf 1.3 so that players can use these rocks.

7. Small Rocks/boulders: A small rock that you can hold in hand while flying around with no extra ki cost. The small rock is used to stun your opponent(to stop them in mid swoop). If you change weapons from the rock while this is in your hand you will automaticly drop the rock.

my last time on this forum... i was banned 4 no reason. bye*
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
apart from trunks's sword idea, the idea's are just too much work and almost unfeasible for the hl engine. As for the trunks's sword idea, that'd take away the uniqueness of trunks's class.

You were probably banned for a good reason, and ban evading probably has dug your own grave, you'll probably get perm banned at this rate.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top