Its pretty decent, I must admit I do like it a lot, but i still see so many things that are wrong with the game. I hate to say it, but the melee system is very repetitive, after the frieza saga It was more like a chore to unlock all the characters than having fun playing the game =\ but I was in a rush to finish the game and get all the characters I could since my mates were coming round the next day, and we played it for a good 6 hours or so. I play it all the time with my mates now, but my opinion has yet to change.
There's 3 ways to kill your enemy nice and quickly, the aerial combo, the basic melee approach and beams/rushes, all of which can be linked up in that order, taking 3-5 bars of damage in one go. Thats about all there is to the high damage. Some characters are just better than others, there's virtually no choice in playing style its just, this characters faster, this characters harder, this characters beams are hard, this character has great rushes... etc... you play with each character almost identically, except you can afford to take more chances with the faster characters. I've always considered the L2 and triangle the "I win" buttons in tenkaichi, I know you can teleport at almost any time, but you still cant do **** when charging a ki blast, or charging a punch when getting close to your enemy in swoop, not to mention you can now beam even easier after certain melee combo's, it used to be just throw that ment you couldn't dodge a beam straight after, but now you can after the aerial combo and the basic melee combo's. That being said, the teleport dodge is significantly improved, which is a huge improvement from the first, its just a shame that after melee you're nearly always dazed in the situations where beams are a garenteed hit.
Personally, whether you agree with me or not, I had more fun playing super dbz, there were only 2 game modes, survival and arcade, but working out every character, getting them new skills and leveling them up was a joy. Everytime you level up it opens up new options for you character, to improve/change your tactics. Each character played completely differently, but they were all so well balanced. It is in essence about the juggling when you come to creating your own combo's, which Im sure many people will dislike, since the opponent has no input into the outcome, but when you realise how hard it actually is to juggle properly in sdbz and how god damn accurate with the timing and button pressing you need to be, you'd understand. The combo's hardly ever come into play in fights, if you happen to pull of a combo you've spent hours trying to perfect, mad props to you, because I only get them out against my mates once in a blue moon. I just wish there was another dbz game with the diversity, tactics, customisation and depth of gameplay as sdbz, If they could mix it with the scale of tenkaichi and free flight-ness it'd be the best dbz game ever =P
But still... if only there was a way of mixing WoW with ESF....