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(lol) I seriously hope you're on something. The newer Frieza looks much better.I think the first one looks smoother.
(lol) I seriously hope you're on something. The newer Frieza looks much better.I think the first one looks smoother.
Care to explain? what are you dissapointed in? There isn't much to be dissapointed about. The frieza model kicks ass. The crashing bug is pretty much fixed. And Yeah...Make more models like that freiza modelRaven Blade said:I'm very dissapointed actually.
I would almost agree....Fire Phoenix said:Care to explain? what are you dissapointed in? There isn't much to be dissapointed about. The frieza model kicks ass. The crashing bug is pretty much fixed. And Yeah...Make more models like that freiza model
I'll start from the top....Revitalized Prince said:(lol) I seriously hope you're on something. The newer Frieza looks much better.
"Lol." I seriously hope you're on something to think you can tell people they're opinion is wrong. I personally think the old one looks better, and no amount of your sarcasm and stupidity will change that.Revitalized Prince said:(lol) I seriously hope you're on something. The newer Frieza looks much better.
True, but renders give you a very good idea of what it will look like ingame. Aslong as people dont go adding lights and effects and what not.dReAm KiLlEr said:I like both, but sometimes the renders look ownage but when there ingame they suck
There is shading, but they are a small part of the skin and on a 256x, the space is better used to have detail elsewhere. There is highlights on the top of the horns, it looks better than chrome and no one really cares how the horns look ingame.Raven Blade said:- Horns: No attempt at actual shading
Also on a 256x, but yes, I could have spent more time on the actual shading and lighting but I find that a bit hypocritical coming from you. No offense, just my opinion.- Head [White Section]:Very light shading that does not reflect the actual relief of the object. Lines added look very much slapped on with little if any actual ingergration.
Yeah I completely agree with you here, and I really didn't spend much time there. I may go back to it later on but I had other things I wanted to move onto finish and it worked well enough for me and everyone else. But you are completely correct.- Neck: The shading is maybe TOO light here. Under the neck does not look like shadow and more like a chunk has been removed from the muscles. I would have liked to see some indication between the transition between the white armor style and the neck, instead it was just left. (Some was made towards the front).
Well, if you have a suggestion please, post it. Other than that there isn't much you can really do with 2 pixel thick lines and have them look fresh and new.- Pink sections [Arms, legs]:I am always interested when people do a piccolo model or a freeza to how they handle the lines across their pink sections. This is just lines slapped ontop of the skin, which I find (not wrong), just rather dissapointing.
There is no deformation on the knees, animations sometimes take their toll, unless you know some tricks i'd say it's mostly beyond my control.No effort was made to disguise the deformation of the lines on the knee, which I was again dissapointed with.
I played with contrasting a bit and darker shadows, but never got around to making it final. The armor looks like that mostly for the reason the people I talked to about Freeza would have rather had it clean and white so I didn't go very harshly on any shadowing and did what I could to make it a bit more intresting. I don't really believe in shadowing under arms, as the animations will cause them to move quite a bit, resulting in the shading looking more like a stain of some sort rather than lighting. The shoulders yeah are too small for what they should have been, I don't deny it, but I kind of personally enjoy the effect that the shoulders get from that. Much more intresting.- White Armor Sections [Chests, Wrists, Ankles]:Chest - I probably dislike this the most, the skin is flat and has a very poor light source. Has heavy block shadow with no intergration at the side. NO shadow at all under the arms. At the top on each side that connects to the shoulders, the skin dosent even fit the mesh correctly. Also I dont get the part between the two breastplates at the bottom, its either shadow or it isnt. its just THERE
Can I just say........Kama said:Also on a 256x, but yes, I could have spent more time on the actual shading and lighting but I find that a bit hypocritical coming from you. No offense, just my opinion.
hypocritical ay?Kama said:........Personally I prefer Smo's old one to this because it goes a little further then just showing mild shading............
.......I think if you really want to move forward and impress people you need to take some real chances, don't be so conventional. Add bright lighting where you think it'll work.........
I would have atleast liked to see lines darken and brighted with the transitioning muscle, getting lighter on the light parts and darker on the dark parts. This can also aid in solving your deforming problem, the knee is a very high part on the mesh, so the line is gonne be very light and you wont notice it as much.Kama said:There is no deformation on the knees, animations sometimes take their toll, unless you know some tricks i'd say it's mostly beyond my control.
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Well, if you have a suggestion please, post it. Other than that there isn't much you can really do with 2 pixel thick lines and have them look fresh and new.
There is shadow there, no matter what position your arm is placed. When I am talking about shadow I dont mean ZOMG shadows!!!1111111111111. Just some indication there is a big lump of bone and muscle above it.Kama said:I don't really believe in shadowing under arms, as the animations will cause them to move quite a bit
If you liked the effect, you should really have duplicated it using a decent sized skinmap area for the shoulder. So its not distortion making it look good, its your skinning talent. If you dont do it already I think you should really start working on a 512x512 then shrink it to 256x256 once your done. (thats what I do)Kama said:The shoulders yeah are too small for what they should have been, I don't deny it, but I kind of personally enjoy the effect that the shoulders get from that. Much more intresting.
I don't understand what you mean by that with what u provided.Raven Blade said:hypocritical ay?
If I have free time before 1.3 that I feel couldn't be better spent, I'll see what I can do.I would have atleast liked to see lines darken and brighted with the transitioning muscle, getting lighter on the light parts and darker on the dark parts. This can also aid in solving your deforming problem, the knee is a very high part on the mesh, so the line is gonne be very light and you wont notice it as much.
There is shadow there, no matter what position your arm is placed. When I am talking about shadow I dont mean ZOMG shadows!!!1111111111111. Just some indication there is a big lump of bone and muscle above it.
I do skin like that if I feel the need to shrink it, the shoulder pads however were the last piece skinned and are on a 512x but I did not have the space needed to properly skin them, so they only have a small section of it.If you liked the effect, you should really have duplicated it using a decent sized skinmap area for the shoulder. So its not distortion making it look good, its your skinning talent. If you dont do it already I think you should really start working on a 512x512 then shrink it to 256x256 once your done. (thats what I do)
You basically told me to do "flashy highlights", "lots of contrast" etc. and you just did exactly what i did, and go in the total other direction. Your skin shows mild shading, no flashy highlights and no bright lighitng.Kama said:I don't understand what you mean by that with what u provided.
Lol, that brings back soo many painful memoriesnsw316 said:i think it was in either 1.8 or 1.9? maybe im not sure which... but the vegeta in 2.0 was better then that so it wasnt that one
same here. i can't put hte finger on it, but the old frieza don't look so...so...so human like :/SailorAlea said:Um.. I think the old Frieza 2 model looked better. :/