new map

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ok, this is a map i'm finaly heppy with, still needs vegetation and a name dough, and i'm going to relese it ^^
<img src="http://i29.tinypic.com/afgehv.png">
 
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Looks nice.

Now all you have to do is learn how to use the env_light entity XD
 
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very nice,the name i think esf_green XD is a joke XD.no really i like the map
 
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env_light?, i allways used light_enviroment, didnt add this time cuz i wanted it compiled fast
edit:
cant seem to finde env_light :|
 
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env_light?, i allways used light_enviroment, didnt add this time cuz i wanted it compiled fast
edit:
cant seem to finde env_light :|
Yea i ment light_enviroment. I noticed you didnt use a single light entity in there ^^

Without ZHLT youd be stuck in a pitch black map with no light whatsoever XD

In any case i said env_light instead of light_env (environment os to long to write ^^)
 
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u so lazy :p, yea its said that in the log file, i was confused, the map was 100% bright when the log file told me it was pitch black thanks for the info ;)
and forgot to post the r speed :p
72fps 8 ms 350 wpoly 1809 epoly
good or bad?
 
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Very good ^^

Superb actually XD
 
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10x ^^,is there anyway i can get rid of those horible texture seems ? -_-
anyway, guys tell me if this has some potential or it can be clasifyed as another lame map
 
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Potential?

You have great terrain work with superlow r_speeds. This has a lot of potential.

Heck youre doing better than donny. While he had better terrain than you (and myself) he allways complained about preety high r_speeds. He was allways near the "limit" (2000)

You just pulled off very nice and riggid terrain with 350 w_poly ^^

You are doing better than me :p
 
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lol dont say that student hasnt surpased the master, maybe i can pull good looking terrain with low r speeds but u have some maps that own that one 10 times over , esf_island for example (and i'm also remindeing u to finish it) , meh i can just hopw on topping u :p
anyway , abbout the map, trieing figure out yet how i should put the vegetation on it, and gathering plant textures atm, anyway i hope i'm gona finish this tomorow =]
 
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Trees are models. So use the env_model entity and set it up with the tree model, same for a couple of rocks.
 
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i know, what i ment is , where and how to place it , i guess i'l use the traditional esf trees since i cant seem to build a decent tree :|(strange isnt it)
 
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i think you should make a dbz based map...
put a crater in the midle of the map and an sayan space ship in this hole than you can name this map with esf_raditz-arrive :p:p:p:p
 
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hummm its not really like the radits arrival terrain. Raditz-arrive should be 90% green plan ground, with white montains on the back. Almost like river_side
 
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Looks map nice honestly :eek:, no complaints from me.
 
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g/j final, UM-wFs rox sox
register to their forum by clicking my sig NOU!
 
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g/j final, UM-wFs rox sox
register to their forum by clicking my sig NOU!


Acrding to final he will be releasing this map when its done. So UMF has nothing to do iwth it >.>

And your advertising is anoying >.<
 
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well i tried to add more vegetation but all i managed to do is add some pines, i think it suits the map, no room for other stuff , anyway it makes a great fighting map, tested it my self and i was prety pleasd abbout it, anyway, if u have more suggestions post them fast cuz i wana relese it =]
<img src"http://i29.tinypic.com/2dr6rmt.png">
decided to call it esf_greenlands btw
 
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More pic updates plx ^^
 
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<img src="http://i27.tinypic.com/eldmq.png"
<img src="http://i28.tinypic.com/2gw9efp.png"
<img src="http://i30.tinypic.com/f51ld.png"
need more ?^^
 

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