New Aura

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Arigato, that did the trick. =)

Very nice aura man, there's a weird jump at the end of the animation, perhaps you could smooth it out.
And like DT said it's a bit too round, it needs to have the original aura shape, other then that it's really cool. =D
 
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I think the aura is perfect with your Teen Gohan SV, looks so cool ;D

I can't say i would want it changed in anyway but maybe it is a 'tad' too round.
 
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Like SV said it need to have original shape like in anime and slow down a bit.
In other way the best aura for 1.2 :D i like it :)
 
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The Aura that I raised does not have the adjustments.
Later I am going to him to do it adjustments and I am going it to raise

Anddd...I m Argentinean

If they want to do a suggestion to me.
Plsss.. Do it with words that can understand :)

Consider that just by 124 bones (it is limits to compress) is complicated to make an animation thus

It cannot be great but so that it would cover the target


If I put more fordward the aura, in the third photo, the Aura would be very above





Greg2k5 said:
its nice, make it a tad bit slower, and make the ssj one a bit brighter,
I don't know if i can make the ssj aura a bit brighter. I believe that it is the configuration of the game. If I am mistaken and somebody knows like doing it. I am thankful that it says to me
 
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haha, you noticed that limit to eh? :) We fixed that little buggy bug bug in 1.3. So instead of it just switching submodels.. it switches animations as well..

Idle - flames go up
swoop - flames go down

so you can use the bones you use for the aura going up and just rotate the master bone downwards. That way you can save a lot of bones and effort animating. But yeah dude.. you gotta becareful now.. 1.3 Im gonna tweak the current aura into something a bit more... interesting.. :-D Cant say how. but itll rule all... :)

Nice job dude.. I like your aura though.. good job.
 
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Looks like DT found a rival he wants to beat XD

Anyhow the aura looks nice :)
 
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DarktoothDKD said:
haha, you noticed that limit to eh? :) We fixed that little buggy bug bug in 1.3. So instead of it just switching submodels.. it switches animations as well..

Idle - flames go up
swoop - flames go down

so you can use the bones you use for the aura going up and just rotate the master bone downwards. That way you can save a lot of bones and effort animating. But yeah dude.. you gotta becareful now.. 1.3 Im gonna tweak the current aura into something a bit more... interesting.. :-D Cant say how. but itll rule all... :)

Nice job dude.. I like your aura though.. good job.
hahaha… Yes, I saw the one of limits when I wanted to compress a aura of 400 bones XDDDDDDDDDDDD

The idea of two animations this good one. it is a double cost of bones to use a single animation.

Also I saw that the animations have you limit of frames. that it is less than 50. I I put 100 to him but it walks well. with 200 it is become deformed in the game.
I had to put 100 frames to the animation so that one does not see when the flames return to their starting point

and I cannot either accommodate the Aura so that it is centered in all the directions of swoop. I already suppose that this located thus in the game

But good… I am doing what I can XD . I love the 1.3 Aura. it's the perfect effect

I saw that in my Aura, the head of picolo is outside I am going to try to fix that without harming the rest
Sory, always play with vegeta or goku XD
 
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good luck dude. Im glad your making something as complex as this.. It took me a while to figure out how to even start the model, let alone animate it correctly. I had to ***** slap joe to give me that 2 animation thing.. lol..

What program do you use?
 
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Haha yes ..With the double of bones it is possible to be improved enough… Although mine still I can improve it.

I used milkshape to create the model and the animations, and 3dsmax to multiply each strip.

It is possible to make an animation without one sees when the flames return to the beginning point?
 
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no, I don't think you can I milkshape, but maybe in Max, dunno..
 
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hehe, you gotta put a bone on both side of the square and make them squish at the top.. then makw them super thin when they go down the middle of te body.
 
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DarktoothDKD said:
hehe, you gotta put a bone on both side of the square and make them squish at the top.. then makw them super thin when they go down the middle of te body.

Yes =), but when i has time, I m going to run the axis to the flank so that its made oval the Aura, to more see as it's
 

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webber said:
My thoughts exactly. And it looks too much like the 1.3 aura.
Most likely your are a 1.3 content leaker. It has happened before, so i'm not surprised that you are.

EDIT: People, please watch the boosting clip then look at this aura.
-_-

So because this fellow hasn't posted lots on this forum and he suddenly jumps out of nowhere with a kick ass aura, means he's a ripper?

Perhaps, just perhaps that this guy has skills? its not as if every newcomer to this forum is also a newbie to modeling/photoshop/anything...
 
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jp said:
-_-

So because this fellow hasn't posted lots on this forum and he suddenly jumps out of nowhere with a kick ass aura, means he's a ripper?

Perhaps, just perhaps that this guy has skills? its not as if every newcomer to this forum is also a newbie to modeling/photoshop/anything...
Will be that before not posti nothing so that it is my first model?
read more before speaking ,and lends a little more attention to the details in the models.

nuttzy said:
well if darktooth doesnt think its his in any part, ( i think he animated the 1.3 one) then i have no reason to, ill replace the link here in a minute
DarktoothDKD said:
Wow.. That thing flames up pretty friggen fast dude.. 800 fps!? what the hell is wrong with you? lol.

Its a bit tooooo round to be honest.. not mean.. just honest ^_^; But very cool dude, now you see the work I go through to make trippy ****. lol.

Mira no trunks... sory but for some reason i can t upload the aura in rapidshare
 

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