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At the moment, the recharging of your ki is to recharge your ENERGY. I think the system should change to increase PL or STRENGTH. My system will do the following:
1. Make it more closer to the show.
2. Stop the signature move beam spamming.
Let's also establish that KI = energy. PL = strength. Also I suggest with the hub that it should show your speed as well in a collumn.
First of all, when doing powerup it should raise your PL and energy a little bit. The energy should not recharge as fast. Also, it should barely raise your energy when powering up. The reason for powering up would to raise your PL and NOT recharge your energy (ki).
For each level of transformation you are in, for example normal form, there would be a PL ceiling meaning you cannot powerup past a certain point. Of course when you kill or do damage to an enemy, that ceiling would of course raise as well.
So if normal Goku has a PL ceiling of 1,000,000 and starts off with 800,000, he has to powerup to that number. Also, he cannot powerup further than that number. If he kills or hits, the PL ceiling goes higher. Transformation would still occur at the regular PL number of 1,750,000. The ceiling of 1,000,000 goes up as you hit and kill enemies. Thus you powerup again to raise your ceiling. When you receive damage, your PL would drain so you have to powerup to recharge it again. The hub should show PL/PL ceiling. So goku starts off 800,000/1,000,000. You powerup to 1,000,000 to be your strongest.
However, if you charge up to a certain point, your speed would decrease. For instance in the show when the ssjs would buff up their power and muscles, they increased higher in strength but lost speed. Thus in the hub would show your speed decreasing.
When you powerup, also your KI or energy would increase a little. The way your energy would refill would be if you make hits, it would go up a little, or if you stand idle to refill. Powering up would barely move your energy up. Melee, ki blasts, and generic beams and blasts should not take a lot of your energy. However, if you do a kamehameha, it would take out a lot of your energy.
Now if you do for instance 2 or 3 kamehamehas in a row, your energy would be very low. You cannot use powerup to refill your KI or energy right away. You have to wait till it gains back. In the mean time, you'd have to melee or do generic beams till it recharges. This stops the relentless signature beams.
If this happens, ki cost to do some moves would have to be cut down. For instance final flash CANNOT take up your entire energy bar. However, it wouldn't be spammable because your cannot recharge your energy just like that. You have to rest to recharge your energy. You can however powerup your PL to it's ceiling.
Also, beams would have to be made larger with a larger blast radius. BUT! BUT BUT BUT! Damage would decrease. It won't be insta-gib. But it should take up a certain amount of damage.
Also, there would be a negative ki/energy bar. It would be possible to charge a fully charged kamehameha although you don't have enough ki. What would happen is that as the ki or energy bar drains past the end, it would turn into a purple bar filled. THat purple bar would decrease as you continue to hold. The KI or energy in the purple bar would refill more quickly than the original ki bar. But while in PURPLE ki, you are TIRED and CANNOT move until it fully recharges again.
EDIT: Turbo just pressing it will not drain your energy. However, I have another idea for turbo. It would be just like EEA's idea of charging turbo. Turbo ATM is practically useless. When you hold turbo, it will raise your PL, PL ceiling, and speed for how long you charge it. You will be able to see this all raising in your hud. There would be two barlines. One near the beginning and one near the end. You have to charge pass the barline in the beginning to have a boost. The longer you charge, the greater the boost. When you get passed the last barline at the end, you PL and speed would be considerably high but your HP would drain 1 hp per sec as well as your energy draining while you have the boost. This would make a use for turbo. In order to get out of the boost, just press turbo again.
PLEASE read this. THink about it. Comments?
1. Make it more closer to the show.
2. Stop the signature move beam spamming.
Let's also establish that KI = energy. PL = strength. Also I suggest with the hub that it should show your speed as well in a collumn.
First of all, when doing powerup it should raise your PL and energy a little bit. The energy should not recharge as fast. Also, it should barely raise your energy when powering up. The reason for powering up would to raise your PL and NOT recharge your energy (ki).
For each level of transformation you are in, for example normal form, there would be a PL ceiling meaning you cannot powerup past a certain point. Of course when you kill or do damage to an enemy, that ceiling would of course raise as well.
So if normal Goku has a PL ceiling of 1,000,000 and starts off with 800,000, he has to powerup to that number. Also, he cannot powerup further than that number. If he kills or hits, the PL ceiling goes higher. Transformation would still occur at the regular PL number of 1,750,000. The ceiling of 1,000,000 goes up as you hit and kill enemies. Thus you powerup again to raise your ceiling. When you receive damage, your PL would drain so you have to powerup to recharge it again. The hub should show PL/PL ceiling. So goku starts off 800,000/1,000,000. You powerup to 1,000,000 to be your strongest.
However, if you charge up to a certain point, your speed would decrease. For instance in the show when the ssjs would buff up their power and muscles, they increased higher in strength but lost speed. Thus in the hub would show your speed decreasing.
When you powerup, also your KI or energy would increase a little. The way your energy would refill would be if you make hits, it would go up a little, or if you stand idle to refill. Powering up would barely move your energy up. Melee, ki blasts, and generic beams and blasts should not take a lot of your energy. However, if you do a kamehameha, it would take out a lot of your energy.
Now if you do for instance 2 or 3 kamehamehas in a row, your energy would be very low. You cannot use powerup to refill your KI or energy right away. You have to wait till it gains back. In the mean time, you'd have to melee or do generic beams till it recharges. This stops the relentless signature beams.
If this happens, ki cost to do some moves would have to be cut down. For instance final flash CANNOT take up your entire energy bar. However, it wouldn't be spammable because your cannot recharge your energy just like that. You have to rest to recharge your energy. You can however powerup your PL to it's ceiling.
Also, beams would have to be made larger with a larger blast radius. BUT! BUT BUT BUT! Damage would decrease. It won't be insta-gib. But it should take up a certain amount of damage.
Also, there would be a negative ki/energy bar. It would be possible to charge a fully charged kamehameha although you don't have enough ki. What would happen is that as the ki or energy bar drains past the end, it would turn into a purple bar filled. THat purple bar would decrease as you continue to hold. The KI or energy in the purple bar would refill more quickly than the original ki bar. But while in PURPLE ki, you are TIRED and CANNOT move until it fully recharges again.
EDIT: Turbo just pressing it will not drain your energy. However, I have another idea for turbo. It would be just like EEA's idea of charging turbo. Turbo ATM is practically useless. When you hold turbo, it will raise your PL, PL ceiling, and speed for how long you charge it. You will be able to see this all raising in your hud. There would be two barlines. One near the beginning and one near the end. You have to charge pass the barline in the beginning to have a boost. The longer you charge, the greater the boost. When you get passed the last barline at the end, you PL and speed would be considerably high but your HP would drain 1 hp per sec as well as your energy draining while you have the boost. This would make a use for turbo. In order to get out of the boost, just press turbo again.
PLEASE read this. THink about it. Comments?