everybody that thinks thats a avp clone, u dont understand.
look at the ns faq, u newbie.
this mod isnt just fps or teambased deathmatch like cs or avp2.
it is a first person shooter with realtime strategy.
so here for dumb asses that cannot find the faq:
This game looks like a clone of that awesome movie, Aliens. It also looks a lot like the game Aliens vs. Predator. Is it only a clone of it?
Some folks think we are copying the movie called Aliens. I think the dev team would be lying if any of them said that they didn't like the movie, or that it didn't influence them in any way. Aliens was perhaps the most influential sci-fi movie ever made. Like a lot of people our age, we're huge Aliens fans. We've been inspired by the movie's visuals and drama, but Natural Selection has nothing to do with those aliens, Vasquez, or LV-426. Our aliens don't look at all like the ones in Aliens, they don't have acid for blood, etc. Natural Selection fits into the "aliens vs. humans" genre as does Event Horizon and Starcraft. We chose to use familiar subject matter then innovate in the gameplay. The fact that the setting is familiar to people increases the appeal and means more people to play with!
For some reason, a lot of comparisons are made to the excellent Aliens vs. Predator, even though that was primarily a scary single-player first-person-shooter and we're a multiplayer-only first-person strategy game. You can play as an alien, but that's where the similarities with AvP end.
What's the deal with the commander mode, I just don't get it. What's this "first-person strategy" stuff?
This is the heart and soul of Natural Selection. The game is a real-time strategy game (RTS), with a first-person front end. What this means is, there is a resource economy, on both sides. A team's resources dictate whether a player can respawn after death, what weapons a team can buy, what upgrades can be researched, what lifeform an alien can morph into, and more. The marines can have one player on the team that can use the command station. This command station allows the player to view the world from a top-down perspective, just like an RTS. He can research technologies, buy weapons for teammates, resupply ammo, etc. He can also select "units" (which are all real live players) and give them orders. For instance, he can lasso select two players and right-click on a balcony in a nearby room. The commander and both players hear a "move to waypoint" order, then the players on the ground see their new waypoint. If they move to that area, the waypoint disappears and the order is completed. In this way, the commander can deploy forces, equip players and even micromanage battles to get an advantage. He can also decide how important individual battles are, and choose to spend as many (or as little) points depending how important he perceives the encounter to be. Seeing all your "little people" and having a responsibility for them is a wonderful feeling. The commander mode could bring both casual and competitive teamplay to the next level.
If Natural Selection is really an RTS, how does each player or side get resources?
The resource model is very close to that in a traditional RTS. There are resource nodes that each team can build a structure on to harvest resources. One crucial difference is that marine resources are shared among the entire team, and alien resources are per player. However, alien structures that harvest resources split the resources up among the team roughly equally.
only because u r beta tester of esf u dont have to say so stupid things. u will never play it because u r too stupid.