My List of Suggestions

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Ok alot of these are repeats but if anything the must or should be put in.
1. New player models (already In progress so I have heard)
2.Beam riding should be implemented (search the forum for riding beams don't click on mine)
3.Tournment Mode (this is a must have this is what DBZ is all about)
4.Practice or Training Mode (So we don't have noobs keep asking what to do because they just can't seem to read the manual.
5. More transformations (already heard this is going in later version)
6.Improve melee and advance melee (*I feel I am really limited to what you can do with melee)
7.Like number 2 the beams can be improved
8.Smoke gathering when player is hit by multiple or one beam (*Ill explain below.
9.Combo system possibly? this goes with number 6.
10. Advanced teleporting


*
6&9. I think that all the melee in this game is just kicks and punches in a row, the advance melee has no combo really just setting when you want to kick and when you want to punch. same thing with just melee you just punch them or kick them really quick you should be able to link that to another swoop while there falling or something to hit them again. But in advanced there should be actual combos to memorize to do I really cool attack.

8. In DBZ when a strong opponent is pombled with small ki blast or anything other then the Spirit Bomb and Death Ball if they are really strong nothing happens but before you can even see them there is smoke from the blast, I think even if you arent strong when you get hit there should be a certain amount of smoke generated for little ki blast just a puff but if you do a bunch of ki blast a cloud builds, and there will be a set one for kamaha wav and other attacks this gives the person being attack a chance to teleport somewhere else and get a chance to attack back or just escape, btw there is a limit to how much smoke so you cant just keep generatng smoke it get to a limit where the player is basicly engulfed in smoke thus make it so they cant see but neather can the attack so you can randomly teleport someone out of the smoke.

10.like in CS mod of Warcraft three there should be a teleport that goes until it hits something. so they could teleport to the end of the map but thats as far as they can go but they direct go there so they can get to the ground in one teleport but this takes more ki away and has to a specific move maybe added as something you get no matter who you are.
 
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2.Beam riding should be implemented (search the forum for riding beams don't click on mine)
Like beamjumping? Hold jump when the beam is about to hit something

I think that all the melee in this game is just kicks and punches in a row, the advance melee has no combo really just setting when you want to kick and when you want to punch. same thing with just melee you just punch them or kick them really quick you should be able to link that to another swoop while there falling or something to hit them again. But in advanced there should be actual combos to memorize to do I really cool attack.
There are already combos....
 
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Uknohi said:
2.Beam riding should be implemented (search the forum for riding beams don't click on mine)
I think what he means is when a person is hit by a beam, instead of it exploding, you'll ride it until you hit a wall or something, then it explodes, or engulfs that person. Which would be rather interesting considering.
Uknohi said:
8. In DBZ when a strong opponent is pombled with small ki blast or anything other then the Spirit Bomb and Death Ball if they are really strong nothing happens but before you can even see them there is smoke from the blast, I think even if you arent strong when you get hit there should be a certain amount of smoke generated for little ki blast just a puff but if you do a bunch of ki blast a cloud builds, and there will be a set one for kamaha wav and other attacks this gives the person being attack a chance to teleport somewhere else and get a chance to attack back or just escape, btw there is a limit to how much smoke so you cant just keep generatng smoke it get to a limit where the player is basicly engulfed in smoke thus make it so they cant see but neather can the attack so you can randomly teleport someone out of the smoke.
Even though I like the idea. It can't be done without having alot of lag. Half-Life wasn't designed to handle that much smoke particles appearing at one time. Sprites can't be used, because you would still be able to see the player, due to the sprites low quality displaying.
 
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Originally Posted by Uknohi

8. In DBZ when a strong opponent is pombled with small ki blast or anything other then the Spirit Bomb and Death Ball if they are really strong nothing happens but before you can even see them there is smoke from the blast, I think even if you arent strong when you get hit there should be a certain amount of smoke generated for little ki blast just a puff but if you do a bunch of ki blast a cloud builds, and there will be a set one for kamaha wav and other attacks this gives the person being attack a chance to teleport somewhere else and get a chance to attack back or just escape, btw there is a limit to how much smoke so you cant just keep generatng smoke it get to a limit where the player is basicly engulfed in smoke thus make it so they cant see but neather can the attack so you can randomly teleport someone out of the smoke.
How about having the CS smoke grenades (high quality) effect but darker? That way the player is very obscured and you could probably get away with three grenades worth of smoke before lag kicks in, you damn kids are all about your 64-bit processors, DSL modems and your 9800XT's...
 
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There are no combos the combos are compose of kicking and punching thats it they have no other kicks like upper cuts and stuff.
Yes I thought about the lagg issues but like Raven said like cs would be perfect but darker you can edit the quality as long as it has the same effect. As for beam riding Krazy-Killa has the idea.
 
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there are combos, if u attack lets say (this is not true) up, down, left, right, down, up
the char will preform a combo
 
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Sigh.... Yes but what do you do when you finish the combo? you kick and you punch and you kick thats all it does in dbz when two opponents are locked in to combat usually they teleport places and kick and punch them to the ground or elbow them down or knee then teleport down. I think Adv Melee should be more that just what it is. It is advance melee yet it only does melee moves in a row? should be a way that if you hit up left right etc in a sertain way you perform different moves.
 

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