My first Model

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the windows version look realyl old o_O"

anyway, nice model, you have modeled befor did you?
 
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Tryforce said:
the windows version look realyl old o_O"

anyway, nice model, you have modeled befor did you?



Yes i have modeled before using 3dsmax but i wanted to try using milkshape.
P.S.: Windows Me.
 
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Punishing said:
P.S.: Windows Me.
My condolences.

Anyway, nice job for your first model. Try posting a bigger picture though, its really hard to see how you're using your edges.
 
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<a href="http://img83.imageshack.us/my.php?image=human9pg.png" target="_blank"><img src="http://img83.imageshack.us/img83/1214/human9pg.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>




 
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I find it kinda strange that you can make that pretty nice human model with good polyflow and that your dbz chest has a bad polyflow.
 
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movento said:
I find it kinda strange that you can make that pretty nice human model with good polyflow and that your dbz chest has a bad polyflow.
I understand what are you triyng to tell me. That chest I made fast to finnish so i could post it so that's why is a uglier than the human and has a few black faces.
 
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The difference is in the detail. I bet with a close up of the first post with wires it'd be just as messy. Try and find some tutorials or even look at the wires of other 'chest' type models and see where you can go from there. Good for a start though!
 

jp

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movento said:
I find it kinda strange that you can make that pretty nice human model with good polyflow and that your dbz chest has a bad polyflow.
Maybe he learned from his mistakes?

Meh, I hate milkshape coz its just too... >_< I dunno, I can't explain it, but you did a better job then I ever did in milkshape.

I think it looks nice, now give it clothes and hair! :eek:
 
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First have to do some animations :








Can someone please make a Kid Buu ref?
 
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I've made this with milkshape and I don't know how to set the skin for it? It's would be great if somene give me a thread.
 
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whats your point? welcome to the forums... /wink

isnt it supposed to look similiar, thats the general idea of the tutorial isnt it.
 
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Yeah, I know, but if he could follow that, then why wouldn't he be able to follow the ESF one? Lol, thanks about the welcome thing...It's just the vertices are exactly the same, so is the joint placement, and so is the name of the joints.

I'll believe that he made it though unless he actually admits to doing it. Anyways, yeah, it's really nice...
@SonGokuSSJ4: Make a new material, go to the group tab and select everything and regroup it. Assign that group to the new material. Create a new texture in Photoshop or paint, whatever size, let's go with 256x256. On the front view of the model, show the wireframe with no ref pic behind it. Press Prnt Scrn to copy the screen, and in paint, crop out the front viewport and paste it on the new skin.
Hit Ctrl+T to open up the texture coordinator, and then choose the material 01 or whatever you named the material, the regroup, front, and hit remap. Scale the new UVMap to fit the new texture, and then go skin it. To view it in MS3D, right click the 3D viewport and select "Textured".

If you don't understand, I'll try to make it more...understandable..
 
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Look what Goku made with it, and then go look at his. There's a HUGE difference. Please put some thought into your message before you post it next time.
 
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ZeroNightmare said:
because the esf tutorials suck.
thanks.

im with electricsaiyan on this one. unfortunately the guy posted pics so small i cant see whats going on. if he can post larger pics to clear himself, thats all good. if not, ill have to warn him for ripping.
 

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