Yeah, I know, but if he could follow that, then why wouldn't he be able to follow the ESF one? Lol, thanks about the welcome thing...It's just the vertices are exactly the same, so is the joint placement, and so is the name of the joints.
I'll believe that he made it though unless he actually admits to doing it. Anyways, yeah, it's really nice...
@SonGokuSSJ4: Make a new material, go to the group tab and select everything and regroup it. Assign that group to the new material. Create a new texture in Photoshop or paint, whatever size, let's go with 256x256. On the front view of the model, show the wireframe with no ref pic behind it. Press Prnt Scrn to copy the screen, and in paint, crop out the front viewport and paste it on the new skin.
Hit Ctrl+T to open up the texture coordinator, and then choose the material 01 or whatever you named the material, the regroup, front, and hit remap. Scale the new UVMap to fit the new texture, and then go skin it. To view it in MS3D, right click the 3D viewport and select "Textured".
If you don't understand, I'll try to make it more...understandable..