mr muscle

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In that angle, his Eyes are to big. But other than that it's great. And i quess it will never see daylight in any mod/game.?
 
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lol the guy in the advert here looks different but just as wierd...

Anyway great model :) Love it
 
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to me when textured there is a lil fat on the arm/elbow area... and the rib cage seems alil to round... looks really FAT on that... IMO
 
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I still kinda like his amount of mass rather than the tv version. Nearly finished it last night but i gotta finish a model i promised a m8 1st.
 
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i dont understand why you use so less polys if you make it only for a pose you should add alot more details on the mesh not with a skinmap oO
 
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Maybe its easier for him?
maybe he practise lowpoly models?
Also Its his own thing. lowpolygon models with awesome skins are for me better then uber highpolyed models <_<...
 
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Ive always loved low poly models over high poly, user preference really.
Its looking good dude, I hope to see him normal mapped :).
 
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high poly, low poly, doesnt really matter unless you want to use it for renders or be used for something, all depends on the situation
 
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I have to agree with tryforce and laheen, i much reather prefer seeing a low poly model rather than a hi poly one. Like laheen said, its user preference.

well ive finished my lil side project last night and im gonna finish venom now. Heres the picture if anyones interested.
 
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Nice model and skin buddy :D
 
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is that with a normalmap applied? GI renders KILL normalmaps, in just about every sense of the word.
 
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I'd say it is without normal maps.

Looks good dude ^_^.
 
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hehe, wait till you have to rig something to go into a game, which means segmenting it x_x

looks good anyhow =]
 
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segmenting...... sounds painful :O
Going take a lil breather from modeling me thinks.
meow
 

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