move selection

TeZ

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Jan 22, 2003
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i was just thinking, if all the players get new moves its gonna be pretty hard to select them
the current weapon selection system is good for about 5 to 7 moves, but i think a HL style weapon grouping system would be ok [grouping by weapon types: 1 is hand2hand, 2 is pistol etc.]

maybe there could be a secondary function to more of da weapons to make it work, like charging a kamehameha with right lick doing a really powerful one or if u press r-clk when charging a generic beam u use both hands

i know that theres a lot of coding and modeling and what not involved, but would this be a good selection system?
tell me what u thinl
 
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ehhh, theres still a few numbers open. And i like how right click detonates the beam right now as is. Add too many buttons and the game gets confusing. (hmm kinda like the generic beam idea though)
 
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Nah, i'd say to keep it the way it is. It's nice to not have to click to change moves while using the scholl wheel. :)
 

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