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I havent really played Secret of mana. My specification of an RPG is a bit hard to explain. Its a game where you take the role of a certain character and makes his choices and do his training. Constant character growth is the necessary element of RPG, the feeling of superiority when your level is high and you kick down worthless enemies.i haven't played san andreas so i can't really comment on it, the main problem i see is that i'm pretty sure its focus isn't on the explorative puzzle solving, just because it has a little doesn't make it an rpg. Also the inventory managment also doesn't seem like much of a focus. The definition i'm using was given to me from someone in the industry and who constantly keeps in contact with others in the gaming industry to make sure his class is current and relevant. What's your definition of an rpg and why doesn't zelda fit into it? What about secret of mana? is that considered an RPG to you?
You cannot achieve that in Zelda, because your growth only relies on powerups that are needed to advance in game. So basically you cannot really prepare for the next boss monster by training your role character better, because you cannot really improve him at all, only thing that helps you is getting better at playing the game yourself. (No improvement from the role-playable character itself...)