That's sad to see that you hate those, and what you claim isn't even true.Doom 3, introduced the "100% graphics, 0% gameplay" we still know and use today.. Awesome milestone.
Oh, and GTA3 for the "100% ghetto gangstah, 0% gameplay".
grand theft auto does not focus on explorative puzzle solving, it doesn't have much on the way of inventory managment(you can switch from one gun to another thats about it), amd there isn't really consistent character growth or advancement(all you do is pick up more guns). therefore GTA doesn't really follow any of the specifications for an rpg.But still this time i have to agree with Shiyo, because going by everyones logic Grand theft Auto's would be counted as RPG. Like almost every other modern game with free exploration...
I agree with every word.From Gamepro
In everyone's life, there comes a time when you can confidently point to an Earth-shifting cultural change and just know. Elvis Presley didn't merely alter the landscape of rock, he changed music. Star Wars didn't influence genre films or set precedents in science fiction, it changed movies. Forever. And in that same way, Grand Theft Auto III changed video games because its influence will extend to almost every genre of games, possibly forever.
Sure, folks took umbrage at the game's pervasive violence, questionable ethics, and potentially terrifying impact on society. But nobody can deny GTA III's revolutionary impact on game design. When Grand Theft Auto III landed in October of 2001, it instantaneously dated every game that came before it. The open-ended sandbox design of GTA III was a masterstroke, allowing the player an unprecedented degree of freedom to play as they choose. Whether following the main plot or ignoring it, players were free to indulge in any number of diversions at whatever level of morality they found comfortable. Suddenly, level-based gameplay -- an unspoken contract between gamer and game designer for more than 20 years -- was laughably antiquated. Even the hub-style launching points popularized by Super Mario 64 felt old and dusty. Simply put, GTAIII redefined how games are played, serving as a wake-up call to an industry that had had for years fallen into a safe, sleepy rhythm. GTA III's lesson? That creative boundaries must be attacked with the same vigor as technological hurdles.
After GTA III, everything from Tony Hawk to fighting games, shooters and even the Simpsons franchise went back to the drawing board. No other game in the last 20 years has had more impact than Grand Theft Auto III. It radically evolved the bond between gamer and game, in the process changing everything about how games are made and played.
yea the engine and graphics were but I'm talking about the storywait... you're nominating a game that was built from Goldeneye 64?
Games where you can fight in an open area in a sandbox setting. Spiderman 2-3 is a good example.pretty interesting article, i'm not sure how much of an effect gta had on fighting games, but other than that i agree with it. Me and my friends sat for hours taking turns on the time limited demo for that game for hours on end, theres just so much you can do in it.
Unrevolutionary, but well done. That's what set it apart.Halo was the most unrevolutionary game I've ever played. With the very minor exception of the regenerating health idea that is now essentially ingrained in the shooter genre, it really didn't do much. Though I should give credit where it's due; that regenerating health idea has made the shooter genre much better.
Try playing Gears of War on Insane, and then try telling us you hate regenerating health.Unrevolutionary, but well done. That's what set it apart.
And I hate... hate regenerating health. You don't have to think about what you're doing, because you can simply hide behind something to get back to full health. It completely removes the challenge of getting through a level. You don't need to worry about being able to take out the guys up the road, because by then, whatever happens now will be forgiven.
Oh, you only killed half of them and now you're almost dead? Well no problem, just sit back and relax for a minute. And in case you need any, there are diapers in your inventory, right next to the pacifier.
amen!Try playing Gears of War on Insane, and then try telling us you hate regenerating health.
That game would be impossible to play without it.
Of course, at Easy, but if you play at Legendary, it's a whole different thing.Unrevolutionary, but well done. That's what set it apart.
And I hate... hate regenerating health. You don't have to think about what you're doing, because you can simply hide behind something to get back to full health. It completely removes the challenge of getting through a level. You don't need to worry about being able to take out the guys up the road, because by then, whatever happens now will be forgiven.
Oh, you only killed half of them and now you're almost dead? Well no problem, just sit back and relax for a minute. And in case you need any, there are diapers in your inventory, right next to the pacifier.
I guess you haven't played San Andreas, huh?grand theft auto does not focus on explorative puzzle solving, it doesn't have much on the way of inventory managment(you can switch from one gun to another thats about it), amd there isn't really consistent character growth or advancement(all you do is pick up more guns). therefore GTA doesn't really follow any of the specifications for an rpg.
i haven't played san andreas so i can't really comment on it, the main problem i see is that i'm pretty sure its focus isn't on the explorative puzzle solving, just because it has a little doesn't make it an rpg. Also the inventory managment also doesn't seem like much of a focus. The definition i'm using was given to me from someone in the industry and who constantly keeps in contact with others in the gaming industry to make sure his class is current and relevant. What's your definition of an rpg and why doesn't zelda fit into it? What about secret of mana? is that considered an RPG to you?I guess you haven't played San Andreas, huh?
In San Andreas you can develop almost every area of skill separately, like shooting with handgun, driving with car, endurance, and even gambling. The story had a main character with personality(ghetto style), it had a continuable story. It even had a some puzzle solving in it.
Only what it seemed missing was that inventory management screen you seem to keep as qualification for rpg. But still you could carry items like Camera, Parachute, Spray can...etc(things that couldnt shoot).
and crackdown, and just cause, and hte hulk, and the spiderman games, and saints row, and dead rising(arguably), simpsons hit and run, and probably more that i can't think of.There are only a handful of games built in GTA III's image, such as that London version of GTA III (can't remember the game's name) and True Crime: Streets of LA.