Melee system fix

New Member
Joined
Dec 16, 2002
Messages
296
Best answers
0
I am not sure if you will even listen to my opinion.. But i think that from what i have read, alot of people dislike how the close melee system is not very fair, and that it is hard to win because the other person always blocks even if they have very, very little KI.

A simple fix to this would be to merely increase or decrease the blocking speed depending on the blocker/attacker KI ratio.

For example, a guy attacking another has twice as much KI as his victim does, the arrows speed up to roughly 50% faster than they would now, or if a weeker KI player attackers a guy with double the amount of KI he has, the stronger blocker will have an easier time by only having to react 25% slower than before.

Im not too sure if that made sense, im tired and writing an essay. I just think that changing the way the melee system works would be abit better to satisfy people who complain of how KI is no longer a win or die factor.

Seeya :tired:
 
New Member
Joined
Jan 31, 2004
Messages
50
Best answers
0
Yeah that should be better i like your idea :]
 
New Member
Joined
Dec 16, 2002
Messages
296
Best answers
0
sorry, i barely visit the forums so i didnt spot that topic..

but yeah, sounds like the idea would work due to ping problems : /
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
I sort of like it, but now, with the new blocking, it takes out KI before health. This means that it'll cost a lot more to block ;).
 
New Member
💻 Oldtimer
Joined
Dec 3, 2002
Messages
2,490
Best answers
0
Denominator said:
I just think that changing the way the melee system works would be abit better to satisfy people who complain of how KI is no longer a win or die factor.
People complain that it's not like 1.1 in the sense that they aren't able to own anymore cause new players have a fair chance now. Making it ki based again would be a horrible horrible step backwards; I rather enjoy the fact that if I currently get attacked by someone right after I fired a beam or took a long swoop, I'm not doomed because I only have 2/3 of my ki...I also like and thoroughly enjoy that not every enemy I face swats me away and charges to full to continue the unfair advantage.

Sorry dude, just don't think it's a smart idea to hand this community a once-again exploitable feature.
 
Moving with Sonic Speed
Retired Forum Staff
✔️ HL Verified
💻 Oldtimer
Joined
Jan 9, 2003
Messages
4,534
Best answers
0
Wait, you're suggesting making it "ki" dependant again? Didn't people cry about that in 1.1?
 

Users who are viewing this thread

Top Bottom