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- Dec 16, 2002
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I am not sure if you will even listen to my opinion.. But i think that from what i have read, alot of people dislike how the close melee system is not very fair, and that it is hard to win because the other person always blocks even if they have very, very little KI.
A simple fix to this would be to merely increase or decrease the blocking speed depending on the blocker/attacker KI ratio.
For example, a guy attacking another has twice as much KI as his victim does, the arrows speed up to roughly 50% faster than they would now, or if a weeker KI player attackers a guy with double the amount of KI he has, the stronger blocker will have an easier time by only having to react 25% slower than before.
Im not too sure if that made sense, im tired and writing an essay. I just think that changing the way the melee system works would be abit better to satisfy people who complain of how KI is no longer a win or die factor.
Seeya :tired:
A simple fix to this would be to merely increase or decrease the blocking speed depending on the blocker/attacker KI ratio.
For example, a guy attacking another has twice as much KI as his victim does, the arrows speed up to roughly 50% faster than they would now, or if a weeker KI player attackers a guy with double the amount of KI he has, the stronger blocker will have an easier time by only having to react 25% slower than before.
Im not too sure if that made sense, im tired and writing an essay. I just think that changing the way the melee system works would be abit better to satisfy people who complain of how KI is no longer a win or die factor.
Seeya :tired: