Moving with Sonic Speed
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It's not fair because players who want to play the game the way it was designed to be played are put at a disadvantage. I have suggested, and I believe that the team is considering simply adding a delay to attacking after blocking until the advanced melee system is developed and released in 1.2 . In this way, the pre-instantaneous counters will still be possible (where the person releases block and presses attack at just the right moment to deflect someone before they actually land a blow, but instant counters after being hit will be impossible. That's the way I'd like to see it done.