Hey, guys!
I am very much liking this latest version, however, with the inclusion of advanced melee and chainswooping, I've noticed a number of things that could be changed (at least, IMO) to make the game easier.
One being where once you enter a swoop, to change directions, you need press a new direction only once, rather than twice. There was already a thread for this, but just expressing my view. I think this would be cool, because currently I see no reason why the swoop double-tap couldn't be reduced to one press once you're already moving.
Anyway, my melee suggestion:
When you swoop into a player with melee selected, you begin autopunching. Then, once you start, you can either throw them or begin advanced melee. I would suggest making the autopunches come in no matter what weapon you have selected, for the sake of simplifying the game. I don't know if you would want to include the ability to blast away your opponent with generic beam/blast or what, but I honestly think that enabling autopunches with any weapon selected would only add to the gameplay. As an alternate, you could do this, then have left and right click function the way they do in regular melee, then remove the melee "weapon" altogether. The only concern I have about this, though, is that you'd need to find a new way to integrate the simple melee attack. (Run up and "block" an enemy, maybe?)
Comments. Criticism. I like.
I am very much liking this latest version, however, with the inclusion of advanced melee and chainswooping, I've noticed a number of things that could be changed (at least, IMO) to make the game easier.
One being where once you enter a swoop, to change directions, you need press a new direction only once, rather than twice. There was already a thread for this, but just expressing my view. I think this would be cool, because currently I see no reason why the swoop double-tap couldn't be reduced to one press once you're already moving.
Anyway, my melee suggestion:
When you swoop into a player with melee selected, you begin autopunching. Then, once you start, you can either throw them or begin advanced melee. I would suggest making the autopunches come in no matter what weapon you have selected, for the sake of simplifying the game. I don't know if you would want to include the ability to blast away your opponent with generic beam/blast or what, but I honestly think that enabling autopunches with any weapon selected would only add to the gameplay. As an alternate, you could do this, then have left and right click function the way they do in regular melee, then remove the melee "weapon" altogether. The only concern I have about this, though, is that you'd need to find a new way to integrate the simple melee attack. (Run up and "block" an enemy, maybe?)
Comments. Criticism. I like.