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- Jan 4, 2003
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I agree that gameplay > eye candy, especially when that candy is hindering the gameplay. I enjoy playing in OGL because its more customizable thru my gfx card's menu than D3D. I thought the water in MM was tacky. It doesn't even look like water. Reminds me of an old java applet "mirror" effect that you could display a picture from above and would reflect on the liquid metal surface below. In any case, ESF's gameplay has always been its stronghold-- the main reason why it has such a fan base and the replay value is probably higher than 90% of the HL mods out there. They shouldn't ruin that formula by throwing in some flashy effects just to make it look "cooler" to play. Not to mention 1.2 was a HUGE step forward in animations compared to 1.1. The beam explosions is a prime example of this. To me, it doesn't need to go past what they have already done. And I forget who mentioned that it should compete with the effects of DoD and CS, but I've played both those games extensively and I don't see anything spectacular about their animation gfx. Those games are popular for the same reason ESF is-- great game play, which is smooth and unhindered from effects that aren't fully stable (or neccessary :devgrin with the HL engine.
You're HL version must be on crack to pull 120 FPS. I always thought the cap was 100 :talk:Hybrid said:I get 120 constant fps in esf. In mechmod, I get 10 - 21. The hl engine can't handle the things mechmod does, its not peoples computers.