New Member
💻 Oldtimer
Alright, once again I'm doing another map (I have a extremely bad habit of constantly starting new maps). This one is going to have a road in it and on both sides of the road are two block brushes that represent street curbs (to some extent).
Question 1
Brush: Obviously straight roads aren't really good looking since they lack realism in map that has rough/mountianous terrain. More to the point, how would you go about making the road curve?
Texture Alignment: Once I make the road curve, how do I get the textures to align in such a way that they curve with with road and look somewhat realistic?
Question 2
Entity: What exactly does a func_wall do? I haven't used func_wall in so long that I completely forgot what it does. (I figured I might as well ask this while I'm here).
Question 3
Texture Alignment: What would be the best X/Y Scale to set textures for say, Terrain?
Question 4
Tool: What purpose is there for the path tool? (I figured once again that I ask that while I'm here).
Question 5
Texture Alignment: In every map I've worked with, I haven't been able to change the "Align to face" or "Align to world" as both of them are checked, but I'm unable to uncheck them.
Question 6
Tool: What exactly is "cordon state" and "cordon bounds"? In all of my time mapping I never figured out what they were (Once again, might as well ask while I'm here).
Question 7
General: Where do any of you mappers out there get your map ideas from? Every map I've seen has a lot of creativity compared to mine, and I figured that there's a lot of concept that goes on pre-mapping. Usually when I put my ideas that I just come up with in my head to application, they always turn out much less than I imagined, which prevents me from ever finishing a map (I have never finished a map that I've worked on, ever).
Take note to all you new/veteran mappers, I've been mapping since Half-Life, and have expanded myself to map in tons of different games, and made hundreds of maps (none of them ever were finished) and I still have some of the most basic questions to ask.
Question 1
Brush: Obviously straight roads aren't really good looking since they lack realism in map that has rough/mountianous terrain. More to the point, how would you go about making the road curve?
Texture Alignment: Once I make the road curve, how do I get the textures to align in such a way that they curve with with road and look somewhat realistic?
Question 2
Entity: What exactly does a func_wall do? I haven't used func_wall in so long that I completely forgot what it does. (I figured I might as well ask this while I'm here).
Question 3
Texture Alignment: What would be the best X/Y Scale to set textures for say, Terrain?
Question 4
Tool: What purpose is there for the path tool? (I figured once again that I ask that while I'm here).
Question 5
Texture Alignment: In every map I've worked with, I haven't been able to change the "Align to face" or "Align to world" as both of them are checked, but I'm unable to uncheck them.
Question 6
Tool: What exactly is "cordon state" and "cordon bounds"? In all of my time mapping I never figured out what they were (Once again, might as well ask while I'm here).
Question 7
General: Where do any of you mappers out there get your map ideas from? Every map I've seen has a lot of creativity compared to mine, and I figured that there's a lot of concept that goes on pre-mapping. Usually when I put my ideas that I just come up with in my head to application, they always turn out much less than I imagined, which prevents me from ever finishing a map (I have never finished a map that I've worked on, ever).
Take note to all you new/veteran mappers, I've been mapping since Half-Life, and have expanded myself to map in tons of different games, and made hundreds of maps (none of them ever were finished) and I still have some of the most basic questions to ask.