map problem

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wel im just new in mapping world :
1) how to input the dragonbals .
2) is here anywere a list for wat u must do in the setup for mapping for esf .
3) how to make someting round like mountains or something or a roof on a house
4) how to make a good bsp files because they say if ure testing ure map it automaticly builds a bsp (yes thats right) but i did it and its always a bsp file of only 20-100 kb !!!!!!!!!! and a few other files ...
5) and how to make a door in a wall

pls answer without links pls (or the links are linked directly to that kind for problem pls ) thx in advanced
 
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hmm well...
1)to put DB's in you make a entity and select item_dragonball....i think...but its there!
2) http://www.snarkpit.com/editing.php?page=tutorials&id=55
3) http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=16 and have a look around that site for more good stuff...
4)are you using ZHLT? is not get them here
http://www.snarkpit.com/editing.php?page=files&game=HL&type=editors
When you got them try using them! and is not go the ZHLT GUI compiler....
sory if i sound like i dont know what i am talking about it was a fluk that i go a compiler that worked for ME...

5)make a smaller brush inside a bigger brush and attach to a entity func_door...
or something similiar....

hope i helped you....
 
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HERE IS A REF FILE PACK I MADE FOR YOU
http://hlresource.net/ref.zip


collector said:
wel im just new in mapping world :
1) how to input the dragonbals .
Click the mushroom shaped white object on the left, then goto the window on the right and select item_dragonball, then position the markers to create the entity.

collector said:
2) is here anywere a list for wat u must do in the setup for mapping for esf .
Light_Enviornment
Info_player_deathmatch

That is just basic, also if you use these make sure to include about 10 info_player_deathmatch, because those are the points of which you enter the game.

collector said:
3) how to make someting round like mountains or something or a roof on a house
Well you could just the clipping tool and vertex minipulation or find a terrain generator and use that somehow.

collector said:
4) how to make a good bsp files because they say if ure testing ure map it automaticly builds a bsp (yes thats right) but i did it and its always a bsp file of only 20-100 kb !!!!!!!!!! and a few other files ...
Make sure there are no errors.
Post your compile log at valve-erc.com and ask them if they see anything wrong.


collector said:
5) and how to make a door in a wall
just like creating a solid wall.
make the door inside the wall perfectly how you want it, and goto tools\clip
it should make the hole in the wall, now just tie the door to a "func_door" and set the variables.


Hope this helps
 

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