map ideas

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Yeah, lag here I come.
Just do what donnie said and then it'll be fine.

And don't overdo the models, then it'll lag too.

Btw, who taught you to map?
 
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Here's a pic of what it should look like, or close to it:



Oh but you shouldn't always use this technique, like with the 2048X2048 technique, you'll waste unnecassary polys, which leads to more r_speeds = lag.

Another thing, remember that your map, that includes all brushes and entities shouldn't touch the end of the grid, make it a few units away
 

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